Smoke & Flashbangs Guide! 


Introduction:

Flashbangs and Smoke Grenades are essential tools in tactical operations, providing non-lethal means to disorient adversaries and obscure movements. Understanding their proper use enhances operational effectiveness while ensuring safety for both officers and civilians.​

Info / Rules:

Smokes and flashbangs should primarily be used at the start of an entry breach to help ensure a safe and controlled entry.

Please note: Overusing or abusing these tools may result in being restricted from using them, and could lead to further punishments.


Section 1 Flashbangs :

How to use :

Entry Tool: Flash into a room or hallway before peeking


Tips :
Don’t flash your teammates! Warn them or coordinate.

Chain with a push—don’t waste the blind window.

Flashbangs are perfect for initiating a breach. By throwing a flash into a room or hallway before peeking, you temporarily blind any enemies inside, giving you a major advantage.

Used correctly, flashbangs can turn a risky entry into a clean takedown.


Section 2 Smoke Grenades :

How to use :

Cover Movement: Cross / Enter open areas without being seen.

Block Sightlines: Smoke sniper/lmg peek points or ghost peeks.

Tips :
Smokes are temporary—time your actions while it’s active.

Be careful not to give the enemy cover too.

Smoke grenades are used to block enemy vision and create safe paths through open or dangerous areas. They’re ideal for covering movement or shutting down sightlines from snipers, LMGs, or ghost peekers.

Well-placed smokes give you control of the breach—just make sure you're not giving that cover to the enemy instead.