Firearms Disarming Rules:

Melee:

Shoot to disarm, if the suspect has a direct threat to life and initiation has been made by an officer.

Never Shoot to Disarm if the melee hasn't been used in a lethal manner.


Phase 1:


Shoot to Disarm if the person turns and aims towards an officer after initiation has been made by an officer.

Shoot to Disarm, if in an active gunfight with officers.

Shoot to Disarm after being in a gunfight with officers if they are still posing a threat. 

Shoot to Disarm, if there is an immediate threat to life and initiation has been made by an officer. (Killing Civilians)

Never shoot to disarm when they are in a vehicle even if they have shot at, or killed officers.

Phase 2:

Shoot to Disarm when in active gunfight with officers.
Shoot to Disarm after being in a gunfight with officers, even if they jump in a vehicle straight after. 

Shoot to Disarm if the person turns and aims towards an officer after initiation has been made by an officer.

Shoot to Disarm, if there is an immediate threat to life and initiation has been made by an officer. (Killing Civilians)

Never Shoot to Disarm if the firearm has not been discharged at all; i.e. running around with a firearm in their hand.

Phase 3:


Shoot to Disarm when in active gunfight with officers. 

Shoot to Disarm after being in a gunfight with officers, even if they jump in a vehicle straight after. 

Shoot to Disarm if the person turns and aims towards an officer after initiation has been made by an officer.

Shoot to Disarm, if there is an immediate threat to life and initiation has been made by an officer. (Killing Civilians)

Never Shoot to Disarm if the firearm has not been discharged at all; i.e. running around with a firearm in their hand.


Disarming a suspect running away failing to value their life


If a suspect is failing to value their life you must give give 3 warnings over 15 seconds, if they fail to give themselves up then shoot to disarm. They must have a weapon out in their hands in order to disarm a suspect FTVL'ing. If initiation has been made and they put their gun away taser them if you are in range.

Disarming a suspect pulling out a weapon


If a suspect's weapon is holstered and they begin to pull it out, you are allowed to shoot to disarm only if you clearly say, “HMP hands up now, if you pull out that gun, you will be shot” before they start drawing the weapon.


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Firearm stand offs


Must initiate validly with 2 warnings over 7 seconds and if they do not surrender, shoot to disarm.

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Finishing off a suspect


This is only to be done if the suspect is being very toxic or mic spamming. Only finish off with a nightstick/flashlight.


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Shooting at Helicopters


You must give 1 warning and 7 seconds before shooting at a helicopter/propellers, you must not hit/disarm the pilot unless they have shot towards officers.