Privacy Policy for Bungee Jump
Effective Date: October 21, 2026
1. Introduction
This Privacy Policy explains how Bungee Jump processes information when you play the game on the Meta Horizon platform or contact us for support.
Bungee Jump is provided by MGWD ("we", "us", or "the developer"), the controller responsible for the processing described in this policy. You can contact us at mgwdgames@gmail.com .
Bungee Jump is a virtual reality game designed for Meta Horizon devices. Its core gameplay does not require a separate Bungee Jump account. Versions supporting optional in-app purchases use Meta's platform services for those features. An internet connection may be required to make purchases and to retrieve or refresh information from Meta.
We do not operate a backend that collects or stores player profiles, gameplay activity, or Meta account and purchase records. However, the game accesses and processes the limited Meta platform information described below. Processing within the game does not mean that this information is uploaded to a developer-operated server.
2. Personal Data and Meta Platform Features
2.1. User ID
Bungee Jump accesses the signed-in user's Meta Horizon User ID through the Meta Platform SDK. This is an identifier associated with the user's account for the application, not the user's real name.
The game uses this identifier to identify the current platform user when using Meta platform services, including in-app purchase functionality, and to associate purchase and content-access checks with the correct account.
This enables Bungee Jump to verify ownership of purchased content and restore eligible purchased content or features across sessions.
The User ID is processed as needed by the game's platform integration. We do not use it for advertising, marketing, behavioural profiling, analytics, or tracking users across unrelated applications.
2.2. User Age Group
Where required by Meta's platform policies or enabled for the application, Bungee Jump accesses the user's age category through Meta's User Age Group / Get Age Category API.
The API provides an age category associated with the current Meta account, such as child, teen, adult, or an indication that age information is unavailable. It does not provide Bungee Jump with the user's exact date of birth.
The information is used to comply with Meta's age-group requirements and to determine whether age-specific platform restrictions apply to the user.
Bungee Jump does not independently request the player's exact age, date of birth, or identity documents.
The age category is not used for advertising, marketing, behavioural profiling, or analytics.
2.3. In-App Purchases
Bungee Jump supports optional purchases of digital content or features through Meta's in-app purchase system in versions where these purchases are available.
To provide this functionality, the game processes information returned by Meta's purchase services, including information such as:
product identifiers or SKUs;
purchase results;
purchase identifiers where provided;
ownership or entitlement information relating to Bungee Jump content.
An entitlement indicates whether the current Meta account has access to a purchased digital item, feature, or content package.
The game uses this information to:
display or identify purchasable Bungee Jump content;
initiate checkout requested by the user;
determine whether a purchase was completed successfully;
unlock purchased digital content or features;
verify access to purchased content;
restore eligible purchased content.
Minimal information indicating which content or features are unlocked may be stored locally on the user's device where necessary to provide access to purchased content.
Payments are handled through Meta's checkout system. Bungee Jump does not receive or store payment-card numbers, bank-account details, or payment authentication credentials.
Bungee Jump does not receive information about purchases made in unrelated applications through this integration.
2.4. Information We Do Not Request or Use
Bungee Jump does not request access to the user's Meta profile information such as display name, username, profile photo, or avatar information for the purposes described in this policy.
The game does not request access to followers, contacts, or social relationships.
Bungee Jump does not collect microphone recordings, camera recordings, advertising identifiers, or information for advertising, marketing, behavioural profiling, or cross-app tracking.
The game does not include third-party advertising or behavioural analytics services.
Bungee Jump does not use body tracking or face tracking, and it does not receive camera images of your surroundings, your hands or your eyes.
3. Information Processed Locally on the Device
XR Input Data
Bungee Jump temporarily processes headset, motion-controller and hand-tracking information necessary to provide virtual reality gameplay.
This may include:
headset position and orientation;
controller position and orientation;
controller input;
hand-tracking information (see "Hand Tracking Data" below);
gaze information, only if you allow eye tracking (see "Eye Tracking Data" below);
tracking status;
other temporary XR interaction information required for gameplay.
This information is used to provide player movement, interaction, controller tracking, gameplay actions, comfort functionality, and other VR mechanics.
XR input information is processed during gameplay in runtime memory. We do not record it for profiling purposes or upload it to a developer-operated server.
Hand Tracking Data
Bungee Jump can be played with your hands instead of motion controllers. When hand tracking is turned on in your headset, the game receives abstracted hand data from Meta Horizon OS, such as the positions and orientations of hand joints, how strongly your fingers pinch, the system pointing direction of each hand and simple thumb gestures. The game does not receive camera images of your hands.
This data is used only to show your virtual hands and to let you point at, pinch and touch the in-game screen, walk and turn, and continue after a jump.
Hand data is processed in runtime memory for the current frame and then discarded. It is not recorded, stored in save files, uploaded to a developer-operated server, shared with anyone, used for analytics, advertising or profiling, or used to identify you.
Eye Tracking Data (optional)
On headsets with eye tracking (for example Meta Quest Pro and Meta VR Glasses), you can select items on the in-game screen by looking at them and pinching your fingers. The game asks for the headset's eye-tracking permission once, the first time you play with your hands on such a headset. Eye tracking is optional: if you decline, or if your headset has no eye tracking, the game uses hand pointing instead. You can grant or withdraw the permission at any time in your headset's settings.
With your permission, the game receives abstracted gaze data from Meta Horizon OS: the direction in which your eyes are looking and how reliable that estimate is. The game does not receive images of your eyes. It does not use gaze data to identify you or to infer emotions, health, interests or any other personal characteristics.
Gaze data is used only to determine which button on the in-game screen you are looking at while you play with your hands. It is processed in runtime memory for the current frame and then discarded. It is not recorded, stored in save files, uploaded to a developer-operated server, shared with anyone, or used for analytics, advertising or profiling.
The game stores only a local setting noting that the eye-tracking question has already been answered, so that it is not asked again. This setting contains no gaze data.
Meta processes hand-tracking and eye-tracking data on your headset under its own privacy notices and settings.
Local Game Data
Bungee Jump may store game information locally on the device so that the application can remember progress and preferences.
Depending on the version of the game, this may include:
game progress;
completed experiences or stages;
selected settings;
comfort settings;
accessibility preferences;
audio settings;
gameplay preferences;
language preference;
whether the eye-tracking permission question has already been answered.
This information is stored locally within the application's storage.
Local Purchase-Related Data
The game may retain minimal information indicating which purchased content or features are unlocked.
This information is separate from Meta's transaction, account, and payment records.
We do not operate a cloud-save service or developer backend that receives Bungee Jump save files.
Where Meta's system-level Cloud Backup functionality is enabled for the application and the user, Meta may separately back up and restore eligible local application data. Those backups are controlled by Meta's services rather than by a developer-operated Bungee Jump server.
4. Purposes of Processing
We process the information described in this policy only as necessary to:
operate Bungee Jump and its virtual reality functionality;
provide headset and controller interaction;
provide hand-tracking interaction, including pointing, pinching, touching, walking and turning;
provide optional look-and-pinch selection on headsets with eye tracking, when you allow it;
save and restore local game settings and progress;
provide Meta platform functionality used by the game;
identify the correct platform user when required;
provide, verify, and restore eligible in-app purchases;
determine whether age-specific Meta platform requirements or restrictions apply;
provide access to content purchased by the user;
respond to support, privacy, or data-deletion enquiries.
We do not use this information for:
advertising;
personalised advertising;
marketing profiles;
behavioural profiling;
cross-app tracking;
selling user information;
data-broker activities.
Where applicable data protection law requires a legal basis for processing, we rely on processing necessary to provide the game and functionality requested by the user, legitimate interests in operating and maintaining the service where those interests are not overridden by user rights, compliance with applicable legal obligations, and consent where consent is legally required.
5. Information You Provide When Contacting Us
If you contact us by email, we receive your email address and any information that you choose to include in your message.
For example, you may provide:
a description of a technical problem;
information relating to a purchase issue;
a purchase reference;
a privacy or data-deletion request.
We use this information only to respond to and resolve your enquiry, comply with applicable obligations, and maintain necessary records relating to the request.
We do not use support correspondence for advertising or marketing.
Support correspondence is processed through our email service provider, Google (Gmail). This is separate from Bungee Jump's gameplay processing and does not constitute a player-account or gameplay backend.
Please do not send passwords, full payment-card details, or unnecessary sensitive information by email.
6. Data Retention
XR input data, including hand-tracking and gaze data: processed in runtime memory only for the current frame or interaction and then discarded. It is never written to save files or sent to a developer-operated server.
User ID and User Age Group: processed during relevant Meta platform requests and game sessions. Bungee Jump does not intentionally retain these values in its persistent game save files or send them to a developer-operated backend.
Purchase information: purchase responses and entitlement information are processed as necessary to complete purchase, ownership, and entitlement checks. Minimal local information indicating that content is unlocked may remain on the device while necessary to provide access to that content.
The developer does not maintain a server-side transaction database containing Bungee Jump purchases.
Local game data: remains on the user's device until the user clears the application's stored data or uninstalls the application.
Meta Cloud Backup: where enabled, Meta-managed backup copies may remain separately under Meta's retention practices and user controls.
Support correspondence: retained only for as long as reasonably necessary to respond to the enquiry, handle follow-up issues, resolve disputes, or comply with applicable legal requirements.
Meta independently determines retention periods for Meta accounts, transaction records, store records, platform information, payment information, and cloud backups under Meta's own policies.
7. Disclosure and Sharing
We do not sell or rent personal information.
We do not disclose Bungee Jump player information to advertisers, advertising networks, data brokers, or behavioural analytics providers.
Bungee Jump does not send hand-tracking or gaze data to Meta, to advertisers or to any other third party.
The game communicates with Meta's platform services as necessary to provide the account, age-category, entitlement, and purchase functionality described in this Privacy Policy.
Meta processes information necessary to operate the Meta Horizon platform, account services, Meta Horizon Store, payment systems, purchases, entitlements, device services, and other platform functionality.
Meta's processing is governed separately by Meta's applicable privacy policies and terms.
Support correspondence that users voluntarily send to us is processed through our email service provider.
We may disclose information where required by applicable law, regulation, court order, or other valid legal process.
8. Security Measures
We use reasonable technical and organisational safeguards appropriate to the limited information processed by Bungee Jump.
These measures include limiting processing to information necessary for game and platform functionality, keeping local information within application storage where appropriate, and limiting access to support correspondence.
Purchase and account functionality uses Meta's platform services.
Bungee Jump does not collect Meta account passwords, payment-card numbers, banking credentials, or payment authentication credentials.
However, no method of storage, transmission, or electronic processing can be guaranteed to provide absolute security.
9. Data Deletion and Your Rights
To request deletion, correction, or information regarding personal data under our control, contact:
mgwdgames@gmail.com
You may use the subject line:
Bungee Jump Privacy Request
We will respond without undue delay and within any time limit required by applicable law.
Where necessary, we may request limited information reasonably required to verify and handle your request.
If we do not hold the information concerned, we will explain this and, where possible, identify the appropriate method for managing or deleting that information.
Eye Tracking Permission
You can withdraw the eye-tracking permission for Bungee Jump at any time in your headset's settings. The game then stops receiving gaze data and keeps working with hand pointing. Because Bungee Jump does not store hand-tracking or gaze data, there is no such data for us to delete.
Local Device Data
To remove locally stored Bungee Jump game information, users can clear the application's stored data through the device settings or uninstall the application.
This removes locally stored game progress, preferences, and locally retained unlock information from that device.
Because this information exists only on the user's device, we cannot remotely erase it.
Meta Cloud Backup
Deleting local Bungee Jump data or uninstalling the game does not necessarily delete backups managed independently by Meta.
Where Meta Cloud Backup exists for Bungee Jump, users should use Meta's Cloud Backup management controls to remove applicable backups.
An existing Meta backup may restore application information after the game is reinstalled.
Meta Account and Purchase Records
Clearing local game data does not delete the user's Meta account, Meta Horizon Store purchase history, or Meta-managed transaction and entitlement records.
Purchased Bungee Jump content may become available again when the application retrieves the account's current entitlement information from Meta.
Requests relating to account, transaction, purchase, or other information controlled independently by Meta should be submitted to Meta through Meta's privacy, account, or support controls.
Depending on applicable law, users may also have rights relating to access, correction, deletion, restriction, objection, portability, and complaints to an applicable data protection authority.
10. Children and Age-Appropriate Use
Access to Bungee Jump and its Meta platform features is subject to the application's selected Meta age group, Meta account requirements, applicable parental controls, and applicable law.
Where the Get Age Category API is used, Bungee Jump uses the returned age category only for the purposes described in this Privacy Policy, including compliance with Meta age-group requirements and identifying whether age-specific platform restrictions apply.
We do not use age-category information for advertising, marketing, behavioural profiling, or analytics.
Parents or guardians may contact us at the address listed below regarding privacy questions or requests relating to their child where applicable.
11. Changes to This Privacy Policy
We may update this Privacy Policy when Bungee Jump's functionality, platform integrations, legal requirements, or data practices change.
When changes are made, the updated Privacy Policy will include a new Effective Date.
Where required by applicable law, we will provide additional notice regarding material changes.
12. Contact Us
For questions, privacy requests, deletion requests, or security concerns relating to Bungee Jump, contact:
Email: mgwdgames@gmail.com
MGWD is the studio name of Marcin Gwóźdź, an independent developer based in Poland, who is the data controller for the processing described in this policy and can be contacted at mgwdgames@gmail.com.