Research & Development SOP

CI Research & Development is an RP Oriented Subbranch, you may request a training from an Supervisory Agent+ at PVT+. Please make sure you have read and understood this SOP if you wish to join. 

NOTE: THIS PAGE WILL GET COPY PASTED ONTO THE MAIN SOP WHEN IT'S TIME TO IMPLEMENT

R&D Expectations

R&D Negotiation Guidelines

R&D are the main individuals to handle negotiating for the return of SCPs & Hostages back to the foundation, as well as when the foundation have a captured CI they are selling back.


Bio-Engineer Basis

Bio-Engineers are trained combat medics who take a support role in CI Operations. While their methods are questionable at best, they have proven very efficient at turning the tide of battle.

You may join Bio-Engineer at the rank of SVA+ in RND, ask a Senior Delta or IIN+ to train you.


Armory Guidelines

RND and Bioengineer guidelines can be found here,

Research and Development Armory Guidelines

Price Table

SCPs

Safe Class SCPs

Max Selling Price: 7.5k

Min Selling Price: 3.5k

Euclid Class SCPs

Max Selling Price: 12.5k

Min Selling Price: 7k

Keter Class SCPs

Max Selling Price: 18.5k

Min Selling Price: 13k

SCP 682

Max Selling Price: 25k

Min Selling Price: 18k

Foundation Personnel

Enlisted Personnel

Max Selling Price: 5k

Min Selling Price: 2k

Low Command(Any member of Command)

Max Selling Price: 15k

Min Selling Price: 7k

Special Forces (D4, HTF, G9, and RRH)

Max Selling Price: 20k

Min Selling Price: 10k

High Command (Deputy Head+ in a Branch)

Max Selling Price: 25k

Min Selling Price: 15k

Site Administration/O5

Max Selling Price: 30k

Min Selling Price: 20k

Interrogation Guidelines

R&D  are the primary personnel to do interrogations in base, The following explains the rules for interrogations and how to perform them



Pharmacy Guidelines

R&D has the knowledge and equipment to produce various medicines that'd give small temporary buffs in combat, giving CI an edge in combat. Below contains the ranks that can create each type of drug as well as some global guidelines for drugs.

Global Pharmacy Rules

Aspirin

Recipe: 150ml of Salicylic Acid, 300ml of Acetic Anhydride, and 50ml of Deionized Water

Effect: 15% Dmg Resistance for 3 Mins.

Rank Requirement: JA+

Max Sell Price: 7k

Ibuprofen

Recipe: 150ml of Propionic Acid, 300ml of Acetic Anhydride, and 50ml of Deionized Water

Effect: 30% Dmg Resistance for 1 Min.

Rank Requirement: JA+

Max Sell Price: 7k

Vitamins

Recipe: 150ml of Keto Acid, 200ml of Acetone, and 150ml of Deionized Water

Effect: Heals 10 hp per 10 seconds for 2 mins. Total of 120 HP Healed.

Rank Requirement: OA+

Max Sell Price: 6k

Naxproxen

Recipe: 150ml of Acetic Anhydride, 250ml of 2-Napththol, and 100ml of Deionized Water

Effect: Heals 10 hp per 6 seconds for 1 min. Total of 100 HP Healed.

Rank Requirement: OA+

Max Sell Price: 7k

Dianabol

Recipe: 150ml of Keto Acid, 200ml of Methyltestosterone, and 150ml of Deionized Water

Effect: Heals 15% increase in movement speed for 2 mins

Rank Requirement: SA+

Max Sell Price: 10k

Steroids

Recipe: 300ml of Selemium Dioxide, 100ml of Methyltestosterone, and 100ml of Deionized Water

Effect: 10% dmg buff for 3 mins

Rank Requirement: SVA+

Max Sell Price: 14k

Anadrol

Recipe: 100ml of Progesterone, 300ml of Methyltestosterone, and 100ml of Deionized Water

Effect: 20% dmg buff for 1 min

Rank Requirement: SVA+

Max Sell Price: 20k

Brainwashing Guidelines

When R&D completes an interrogation, they may perform a brainwashing of the hostage for the purposes of sabotaging foundation operations depending on your R&D Rank.

Global Brainwashing Rules 

Injection Brainwashing Rules

Utilizing a variety of injections, R&D can sway the loyalties of someone temporarily to our side for the benefit of CI.


SCP 3033 Brainwashing Rules

SCP 3033 Brainwashing involves implanting rudimentary cranial implants that allow the operator basic control of the victim. The foundation designates the victim SCP 3033-1 and the operator SCP 3033-2. This procedure while having a higher risk of failure can allow better control of the person then chemical injection would.


HLPR Bot Hacking Rules

Hacking HLPR Bots involves bypassing the system responsible for them being loyal to the foundation and making them loyal to CI temporarily allowing CI to use the HLPR Bot in a multitude of ways to help with CI operations within the facility.

Utilization Guidelines

One of the main things R&D can do when we don't have any test idea or just want to directly benefit CI is to utilize SCPs in a direct manner. These are risky utilizations that often come with side effects and even a chance of death but they can in return give us amazing advantages that can turn any battle in our favor.

General Utilization Rules

Roll Guidelines

0-39 = The individual(s) who are being utilized are dead and you must move on.

40-79 = The individual(s) being utilized on get both the buff & the nerf listed.

80+ = The individual(s) being utilized receives only the buff listed.

SCP Utilization Reading Guide

Buff = The positive effect the individual or individuals get.

Nerf = The negative the individual or individuals get.

# of People = Number of people that can be utilized from a single utilization.

SCP Utilization List (Click Here)

Elixir Guidelines

One of the most powerful things R&D can do to give small or major temporary buffs to other Chaos Insurgency operatives. These can be made whenever nothing else is currently happening like a test, or a utilization is on cooldown. Some of these elixirs can cause massive chaos when used correctly, and have the site go into mass panic.

General Utilization Rules

Elixir Maker List (Click Here)

Chain of Command

R&D Oversight

Chief Director of R&D |  CD

Given to the CI Commander, the very last person you should go to to resolve your issue. Can promote/punish up to ARCH.

Deputy Director of R&D |  DD

Given to both CI Lieutenant Commanders, only go to these guys if an ARCH cannot resolve your issue. Can promote/punish up to ARCH.

R&D Archivist |  ARCH

Given to those with the rank of LTCOL & COL automatically, Archivists are tasked with overseeing R&D and reporting their findings directly to Gamma. Can promote/punish up to CIN with Gamma Perms.

R&D Command

Chief Inspector | CIN

The official head of R&D, leads all R&D efforts on behalf of CI. Can promote/punish up to SIN with Gamma Perms. Can grant permission to test on any SCP.

Senior Inspector | SIN

The deputy heads of R&D, assists the CIN & Overseers with leading R&D. Can promote/punish up to IN. Can grant permission to test on any SCP.

Inspector | IN

The first R&D Command rank, Inspectors are tasked with assisting the SINs & the CIN in the day to day operations such as grading logs. Inspector is the first rank that may train for R&D. Can promote/punish up to Supervisory Agent. Can grant perms to test on any SCP besides SCP 106 & 682.

R&D Enlisted

Supervisory Agent | SVA

Highest R&D Enlisted Rank, Supervisory Agents assist lower ranking agent in their day to day tasking, at this rank you'll be able to test on any SCP freely besides 682 & 106, along with being able to hack HLPR bots. Can promote/punish up to Office Agent. Can grant perms to test on Safe & Euclid SCPs.

Senior Agent | SA

At this rank you have been entrusted with performing SCP 3033 brainwashing and testing access on most SCPs.

Office Agent | OA

By this rank you'll have gotten used to your position within R&D, you have been entrusted with access to injection brainwashing and you can begin requesting access to more dangerous SCPs.

Junior Agent | JA

Brand new R&D Agents, while you'll receive access to a good selection of SCPs at this rank