Chaos Insurgency
SOP
Chaos Insurgency
Standard Operating Procedures
'Better to fight for something than live for nothing.'— General George S. Patton
Our objective: To steal anomalous objects and to use them as weapons for our own gain
SERVER RULES
1) Your main goal as a CI is to capture SCPs from the facility, kill foundation staff, and rescue D-Class.
- SCPs should only be terminated if they are actively hostile.
- CI are unable to raid when there is less than 5 foundation combatants on. combatants include: MTF, Security, R.I.G units, Mobile Mop Force, and Advanced Combat Medics. (Any MTF or Gensec that are AFK or trainers/trainees are not included in this.)
- CI must advert the following when raiding: "Foundation Raid" if there is less than ten foundation combatants on.
- CI are unable to raid if a meeting is scheduled in 30 minutes (MTF/Gensec)
2) CI can hold command members hostage to interrogate, you can ask for ransom, but the ransom must be reasonable to what rank the person captured is. R&D handle this job mainly.
- E4/EOI have priority over level 4+ Foundation personnel
3) CI are not to initiate combat on any Foundation non-combatant.
- E4 Shades Task Forces are exempt from this rule.
- CI may kill non-combatants if they are actively shutting doors on you (attempting to sabotage the CI raid), freeing hostages, or otherwise OBVIOUSLY attempting to hinder the CI raid. REVIVING, not healing is also considered hindering the CI raid. Typing in comms is not a valid reason to kill.
- Non-combatants that are actively testing or working in a containment cell are never to be killed. Containment Specialist should never be cuffed or killed under any circumstance.
4) CI have a 3 minute New Life Rule timer (NLR) when dying. You must wait your NLR in spawn, and must not leave the spawn area until it is up. This also applies to infiltrators during mech raids but everyone else can't. During a Echo-5 Raid you can return with no NLR if you pass the red line.
5) You cannot join CI Military if you already have 2 branch lives taken in other branches. CI Military takes a life at CPL.
6) You must warn Civilians if they take pictures, following, or otherwise interfere with your operations. After a warning, you may kill them if they continue to do the action. Civilians are KOS if found in the base, and AOS if past the vines but outside the garage.
- If Civilians are asking you questions, let them know that you are a 'United States Mercenary' and to not interfere with your operations. If they are harrassing you with questions, you may give them a warning.
- Do not leak the Foundation or Sarkic Cultist's Identity. Refer to any Foundation personnel as the Canadian Military and Sarkic cultists as just regular Cultists.
V Below is our debrief (located in spawn room) and its ranking order V
BRANCH RULES
1. You are allowed to kill D-Class if you think they are going to kill you or harm the raiding group or any reason that might end up bad for CI.
2. Never attack another Operative unless they ask for a reset or you are provoked.
3. Make sure to have your correct RP name while on a CI job.
4. If you see any person getting captured they are in fact shoot to kill if they are in cuffs. (This includes your superiors, even the Commander)
5. Base CI Raid Timer starts at 15 minutes. Gamma Command may reduce this time to 10 minutes to any occasion they see fit.
You may not re-enter the facility during a raid. You may only enter once. (Code Ragnarok grants an exception, which does not count as a raid, simply a protocol to help the Foundation.)
6. Must be active and in the Teamspeak at all times possible if on the CI jobs.
You can be warned then striked if caught not being active or not in the Teamspeak.
Teamspeak Channels such as CI Operations is considered in-RP by all standards. Try to keep conversation to a minimum during a raid and only make necessary call outs. This is called "Battle Comms". Do not break battle comms.
7. Follow Chain of Command, this means go to the lowest possible rank that is able to handle your issue and work your way up from there.
For example, if you notice a fellow CPL dissing in OOC, you should report it to a Lieutenant so that they could handle it. If a Lieutenant is the one dissing, report to a LT-COL or above.
If the issue is urgent and must be solved as soon as possible, if the member is not readily available to help, you may go to the next rank.
8. You may not be in a raid during a scheduled foundation meeting or during 2+ combatant branches' cross-branch PT. (Any raid)
You may not raid 30 mins prior to the meeting. If you are in the facility during this time window, you may be punished. At the scheduled meeting’s time you must find a way to leave immediately such as jumping in acid or switching jobs.
Combatant branches include E11, D5, Nu7, and Security. Do not raid if 2 or more of these branches are in a PT.
9. Any R&D member doing a test is allowed to use Alpha Operative for their tests without question. Alpha Operative includes the ranks: Recruit, Private, and Private First Class (RCT, PVT, and PFC) Failure to comply will result in punishment.
Anyone else may volunteer to be a subject, but Alpha Operatives are to be chosen first due to the amount we have and low ranking.
10. CI Infiltrators may be used as an advance party to locate high value targets and call out their locations to the main body of CI personnel. This constitutes the beginning of the raid if CI Infiltrators are utilized.
If the Infiltrators are killed prior to the main body of CI personnel entering the facility, the raid is concluded and the raid cooldown timer begins.
Infils may not be cloaked in d-block as stated by any job not being allowed to be in D-Block. You must uncloak if you enter.
11. You must have Senior Command+ permissions to breach SCPs. (3 Raid intervals)
Major+ may authorize 1 Euclid SCP breach
LT-COL+ may authorize 1 Keter SCP breach
There may be only one SCP breach per raid that can be authorized by Senior Command.
E4 may allow you to breach 1 Keter or Euclid SCP.
Gamma permission is required to breach multiple SCPs.
Trauma may also grant permission to breach multiple SCPs.
The highest SCMD on the raid will be the one authorizing the breach.
12. E4 (Shades Task Force Job) must be addressed correctly by their Callsign ONLY. Saying their name will result in punishments. Please take time to read the rules on E4 and how to interact with them: E4 RULES
13. Even though we go against the foundation, we still need to be respectful to them. Do not disrespect other branches
14. LCPL+ may host surface patrols.
These must be logged in military exercise logs and improve your chances of being promoted.
15. PVT or PFC may host a sufrace patrol if at least 2 with heavy weapons available besides themself.
16. You should only talk on [OPEN] comms when there is no R&D to respond to negotiations, or you have been instructed to.
The highest ranking member (besides Gamma+ unless they state otherwise) should respond.
17. If there is a cross-test happening between R&D members and Research personnel, they are not to be interacted with as they are OOC, during a raid. No SCP's are allowed to be breached by CI while the cross-test is happening.
18. Only Delta Command+ may build on surface, Longshot and Hotshot are also allowed to build on surface, this is to enhance RP for them. (When building on surface follow the image below. Red/Green Area NO BUILDING. Blue Area can be built on.)
19. When building defenses or any props, they may not block either two hallways (hallways are depicted in the picture below). Two players must be able to stand side-by-side when going through these hallways and must be able to go through EITHER hallway.
RAIDS
E-11 Base Raid - If E-11 have/are suspected of having a CI hostage, you recover the hostage. More information here: E-11 Base Raid SOP
Foundation Raid - ("Raid" - Most common raid type) Infiltration of Site 23 for a specific objective. Objectives are decided at the pre-raid debrief. Feel free to come up with another raid objective, but these are the most common.
D-Block Raid - The target is D-block and assisting D-Class to escape. Reach D-Block and liberate any D-Class for recruitment.
> Lights-out - Beta+ buy NVGs and turn off the lights.
SCP Extraction - R&D requested an SCP of choice. Infiltrate the facility and extract specified target anomaly.
Hostage Raid - R&D requested a hostage to interrogate. Kidnap foundation personnel with the intention of extracting intel from them, or brainwashing them.
Execution Raid - An ally has been captured and is a liability. Find and execute the target.
Chaos Raid - Commit mass destruction to the integrity of the Foundation. The most careless of all raids. You have Gamma permission to breach any SCP and breach D-Block while wiping out any hostile Task forces.
Mech Raid - ("Warehouse Raid", "Supply Raid") Raid on the yellow warehouse for foundation supplies to craft a Praxede's Fist Mech. Different rules apply to this raid. Delta Command+ may host these raids. For more information, click here.
Echo-5 Raid - ("Oil Rig raid") Raid on the oil rig for a "Fluence" Ion Burst Cannon. MTF may also raid this area. Different rules apply to this raid.
-Currently not available [This will count on the CI test]
Raids during Cross-Branch PT's - When raiding during a cross branch PT, the host of the raid needs to make sure the number of combatants that are not involved in the PT does not exceed the amount of CI currently on (Including CC's on both sides) I.E. 10 CI to 10 MTF/Security/CC's. during any sort of cross branch PT's the raid host need to be checking for any indication of 'PT' in some ones name before including them in the count and ensuring both sides have an even playing field.
HOW TO HOST A RAID (PFC+)
Check Raid logs to see if the raid cooldown has ended.
(OPTIONAL) Advert a raid flag up. "/advert [CI] Flag up!| Report to DB| RTB" Adverting a flag up will help get more people for the raid, but it is not required.
- Flag up = Get onto a CI job to join in on the raid/patrol.
- Report to DB = Report to Debrief. Debrief is the area at spawn where you line up.
- RTB = Report to base. (If not already there)
Repeat the advert 2 other times within a decent interval (30-60 seconds in between), unless you feel you already have enough people.
Brief your platoon with a raid object and possible strategies and entry paths.
Execute and lead your raid party.
Announce in CI comms when the raid has ended and record all players in the raid along with what time the raid ends and log it in raid logs.
Repeat step 1.
PATROLS
Groups of 2 or more may patrol surface during downtime or raid cooldown and must be lead by a LCPL+. Please do not camp E11 or Sarkic base when doing these patrols and have a specific mindset when doing these patrols, rather than going up to mess around. If you come across an enemy, react accordingly. Patrols are a good way to prove your leadership skills and increase your chances of promotion.
HOW TO HOST A SURFACE PATROL (LCPL+, PVT+ when 2 other heavy weapons are available)W
(OPTIONAL) Advert a raid flag up. "/advert [CI] Flag up!| Report to DB| RTB" Adverting a flag up will help get more people for the patrol, but it is not required.
- Flag up = Get onto a CI job to join in on the raid/patrol.
- Report to DB = Report to Debrief. Debief is the area at spawn where you line up.
- RTB = Report to base. (If not already there)
Lead your squad to surface and command them.
Stay vigilant.
Record all patrol members and log it under activity logs.
Sigma: Gamma: Delta: Beta: Alpha:
MILITARY CHAIN OF COMMAND
Sigma Command
General Of Insurgency
General oversees the commander and can promote up to CMDR.
Gamma Command
Commander (CMDR)
The “Department Head”, Runs the military portion of the branch. Can promote and punish up to COL. Does not require applications to promote.
Lieutenant-Commander (LT-CMDR)
Can promote and punish up to LT-COL, and does not require an application to promote with a ⅔’s vote from gamma.
Senior Delta Command
Colonel (COL)
The “Assisting Commander”, can strike and demote up to Major. Can promote up to Sergeant Major and can void promotion CD when promoting. Can host Chaos Raids. (Abusing these 2 will result in disciplinary actions and revoke of the abilities).
Lieutenant-Colonel (LT-COL)
Can promote up to Sergeant Major. Can Strike, Demote, and Remove to Captain (they deem unfit). Requires a valid reason to administer punishments. (Especially on Command). You may also give permission to breach 1 Keter Class SCP In raids.
Major (MAJ)
Can promote to Sergeant Major. Can Strike and Demote any CI Member (below their current rank) they deem unfit. Has permission to Remove members. Requires a valid reason to administer punishments. (Especially on Command). Senior Military Delta+ (MAJ-COL) may accept applications for Military on the forums. You may also give permission to breach 1 Euclid Class SCP in raids.
Delta Command
Captain (CPT)
Can strike, demote and remove up to 2nd Lieutenant. Can promote up to Sergeant Major. Requires a valid reason to administer punishments.
First Lieutenant (1LT)
Can strike, remove, and demote to Sergeant Major. Can Promote up to Sergeant Major (SFC+ Requires Senior Command Permission) . Requires a valid reason to administer punishments.
Second Lieutenant (2LT)
Can strike, remove, and demote to Master Sergeant. Can Promote up to Master Sergeant (SFC+ Requires Senior Command permission). Requires a valid reason to administer punishments.
Junior Delta Command
Provisional Delta (PD)
Can promote and strike up to Corporal cannot remove.
Beta Personnel [Beta have 3+ day promotion cooldown, NCO have 5+ day promotion cooldown]
Sergeant Major (SM)
Can promote and strike up to Lance Corporal cannot remove.
Master Sergeant (MSGT)
Can Promote and strike up to Private First Class cannot remove.
Sergeant First Class (SFC)
Sergeant (SGT)
Can solo raid for D-Class if no R&D on
Corporal (CPL)
Need 1 other member to raid with
Lance Corporal (LCPL)
Need 2 other members to raid with
Alpha Personnel [Alpha have 1+ day promotion cooldown]
Private First Class (PFC)
Need 3 other members to raid with. May only host raids from 12AM-7AM EST with less than 70 players on the server. This is the first rank in which you may host a raid.
Private (PVT)
Recruit (RCT)
COMMAND STANDARDS
As a member of Command you are held to a higher standard than Enlisted, and should act as such. You have an obligation to be more ethically upstanding than the average man, not less. You are now responsible for the mentorship of those below you and as a member of Command you should be advancing the Chaos Insurgency for the better, whilst simultaneously developing yourself as a leader, and it’s members. Under no circumstances should you be intentionally harassing our members. Diss will not be tolerated. You are now the Golden Standard for the Chaos Insurgency, all your actions now reflect directly on it’s members, and the department as a whole. The more junior ranks now look up to you, and you must be the beacon, to guide them. You should never abuse your authority, always be fair and just toward Chaos Insurgents, be the equalizer.
GETTING CAPTURED
*NOTE* In the case of a fellow Chaos Insurgent member is being captured shoot to kill, no matter the rank. Kill the Chaos Insurgent then proceed to kill the others. We can not risk any confidential information getting in the hands of the Foundation.
If you are being captured/are about to be captured, There is a way to prevent it.
Tapping your comms (do /advert (CI) *TAPS COMMS*). This is used to signal you are about to be captured or have been captured.
You may only tap comms if your items have not been stripped, check the recent chat and if you haven't been stripped of your items you are free to do this. In order to strip/be stripped you must either cuff the person your stripping and do it.
A great way to make the process of comms tapping, and stripping faster is to set a bind. binds can be set using the following:
go into console (~ key) type (without the parentheses):
"Bind "(key)" "say (your message)"
Example: Bind "k" "say /advert (CI) *TAPS COMMS*"
CONTAINMENT PROCEDURES
Refer to the SCP page for pictures of the dangerous SCPs.
SCP-049: Plague Doctor whom turns people into zombies by the touch. Fear-RP him with 3 or more people with guns pointed at him.
SCP-035: Mind controlling mask that takes hold of its victims. KOS at all times.
SCP-076-2: Caucasian male with a katana. KOS at all times. To avoid being provoked by 076-2 put your weapon away and he will not attack you. Do not have guns, melees, or grenades out to avoid angering him.
SCP-096: Tall, abnormally white, skinny, and wide face. Do not look at this SCP. Approach 096 facing down and proceed to bag him then roll. If you roll higher than the 096 then your bagging was successful. (/me Bags 096)
SCP-106: Dark, souless, and teleporting capabilities. No chance of containing. Extremely dangerous Keter class. Run away.
SCP-682: Giant lizard with speed and a lust for killing. In order to contain 682, You must weaken him until he is vulnerable to a tranquilizer. (4000HP) Tranquilize him then standby to cuff him.
SCP-966: 996 is an invisible SCP and you cannot see it. Any signs of the SCP or unusual behavior spotted such as (Doors opening by themselves, Bumping into them, Or talking in game chat) Activate thermals and proceed to KOS.
SCP-999: The orange jello monster 999 is a regenerative SCP that spreads joy and happiness. It is easily captivated. Give it a piece of candy and it will most likely follow you.
(/me Gives 999 skittles)SCP-939: Red dog with great hearing capabilities. Do not make any noise around this thing. This includes talking in game chat, any movements/sounds besides crouching will alert it. Smoke grenades or breaking line-of-sight will allow you to make noises without 939 killing you. You have to weaken 939 in order to Tranquilize him (1500HP).
SCP-1048: The teddy bear with a knife. SCP-1048 can be easily picked up by anyone due to his size.
(/me picks up 1048)SCP-610: Jason Voorhees looking infectious SCP. Kill his instances and keep a safe distance before killing the host.
SCP-173: A tall statue made of concrete and rebar and deadly speeds. Make sure line of sight isn't broken with 173 at any time. Requires at least 2 people to slow him down. Requires 3 people to fully stop all movement. Must roll-off with 173 to attempt to cuff him. (/me restrains 173 | /roll )
SCP-280: A void being with visible eyes and teleporting capabilities. This SCP is fast in the dark. Turn the light system back on or arm yourself and 2 other CI operatives with flashlights purchasable from the armory.
SCP-354-4: Huge Humanoid sized SCP, looks like a melted marshmallow. TERMINATE if a threat.
SCP-8286: TERMINATE if undisguised or with MTF/Security disguise. Do not metagame CI or non-combatant disguise. Follow regular MOTD 8286 rules.
SCP-2191: Invisible Vampire SCP, turn on thermals in case of any suspicious events (Door opening on their own). TERMINATE if a threat.
SCP-098: Surgeon Crab. TERMINATE if a threat.
SCP-5208-GL: Toy Soldier. TERMINATE if a threat.
SCP-1048-A: A teddy bear but made of ears. TERMINATE if a threat. Do not pose a threat to the original SCP 1048 or he will attack.
SCP-7101: Ember Prime from Warframe SCP siding with MTF whom has a katana, passive regeneration, and teleporting capabilities. TERMINATE AT ALL COST.
Remember SCP-527, SCP 999 and SCP-131 A&B cannot be cuffed.
FIELD TRAINING OFFICERS (FTO)
FTO (Field Training Officer) is the best way to improve the health of the branch and show your dedication to the branch. This is the best way to rank up early. You may request to be an FTO at the rank of LCPL+
FTOs are responsible for training D-Class that escape or are liberated from the facility. Reach out to any SFTO+ to initiate your training. SFTOs can be found on the roster in the notes column. (It will say if a person is an SFTO)
PUNISHMENTS
Punishments can come in every way shape or form. Those who will not uphold the server's MOTD rules and General rules of CI could potentially be striked, removed, or blacklisted if not abiding by standards.
Player/Command Disrespect (Specific Players) - Strike (1) Removal (2)
Toxicity (General Group/Unrelated People) - Documented Verbal (1) Strike / Demotion (2) Removal (3)
Talking Back - Strike (1) Demotion (2) Removal (3)
Arguing in OOC/with others - Documented Verbal (1) Strike (2) Removal (3)
Racism - Removal / Blacklist (1)
Death Threats - Removal / Blacklist (1)
Minging - Documented Verbal (1) Strike / Demotion (2) Removal / Blacklist (3)
Minge/Breaking Rules on Donator Jobs - Warning / Watchlist (1) Blacklist (2) [If General/Gamma Approve]
Lying to Command - Strike & Demotion (1) Removal (2)
Asking for Promotions - 5 Day DNP (1) Strike & Demotion (2) Removal / Potential DNT (3)
Breaking Chain of Command - Documented Verbal (1) Strike (2) Demotion (3) Removal(4)
Violating E4 rules/saying redacted names - Documented Verbal (1) Strike (2) 2 Strikes (3) Removal (4)
Exploiting speech patterns to match [REDACTED] terms - Documented verbal (1) Strike (2)
Branch Diss (Any message that will put a branch in a bad light) - 2 Strikes (1) Removal and DNT (2)
More alternate reasons for punishments exist but these are the ones that WILL be enforced by MSGT+. Delta Command are able to give more severe punishments and are allowed to break the (1)(2)(3) steps. For example, a MSGT arguing in OOC should be a strike, not a verbal due to their rank.
SUB-BRANCHES
Hotshot: The CQC specialists of the branch, they are equipped with a Remington and CS;GO MP5 as secondary, with 175 HP and 200 armor. As a Hotshot, you are to remain in the front of the charge in raids so they can use their CQC setup efficiently. You can be trained for Hotshot at the rank of LCPL+.
Longshot: Longshot are the most elite snipers in CI. The Longshots are equipped with the M24 and an CS;GO MP5, with 175 HP and 175 armor. Longshots are positioned at the back of the raiding party in order to utilize their sniper. You can be trained for Longshot at the rank CPL+.
To get trained for Hotshot and Longshot, contact a Delta Command member or a Ravager/Deadeye+ (They can be found here)
Explosive Specialist: Explosive Specialists are bomb experts that are equipped with breaching charges, infantry mines, sticky grenades, Honey Badger, Dual Berettas, and smoke grenade. They have 200 health and 175 armor. You must be SGT+ and Level 65+ to get trained as a explosive specialist.
Deadshot: Deadshots are one of the most elite sharpshooters in the Insurgency. Deadshot takes out everything in it's path if their aim is on point. Their HP and armor are 175 & 200, You must be SGT+ and Level 75+ to get trained as a Deadshot.
To get trained for Deadshot and Trap Expert, contact a Senior Delta Command Member (Major+) for training.
SOP is subject to change at any time. By hitting close you are agreeing to the rules laid down by the Chaos Insurgency command.
CLEARANCE LEVELS
While on a job you are equal to the clearance level of it. You do not know anything about the people in the clearance level above you, or what they do, you only know what their name/rank is inside the Chaos Insurgency. Delta Command+ are exempt from needing to be on a certain job for their clearance level.
CL 5 - Gamma / E4
CL 4 Senior Delta / EOI
CL 3 Delta / Juggernaut / R&D
CL 2 Beta / Hotshot / Longshot / Bioengineer / Deadshot
CL 1 Alpha / Conscript / Infiltrator
Apollo clearance is equal to 3 if taking orders from a lvl4+, otherwise they are equal to lvl2 normally.
SIGMA COMMAND SIGNATURE
X. General Kiwi
GAMMA COMMAND SIGNATURE
X. Commander Ignis
X. Lieutenant-Commander Bossatron
X. Lieutenant-Commander TBD
- SHUTTING DOWN -