UI/UX, Narrative & Sound Designer
March 2025
SEIZE is a Fast-Paced Melee Action Game where you play as an elite cybernetic feline, infiltrating deep into enemy territory to reclaim what's yours.
To play the game, click the link below!
March 2025
SEIZE is a Fast-Paced Melee Action Game where you play as an elite cybernetic feline, infiltrating deep into enemy territory to reclaim what's yours.
To play the game, click the link below!
Process Thinking
Narrative Design
This time around, I’ve had the opportunity to work with a great team on a game outside of my interests. During the pre-production stage, we gave some collective ideas on what we want to include in our game. Ideally, a fast-paced shooter game was what the team lead wanted to work on.
From there, I started working on a story and world for the game to be built around. I started with a first draft where the main premise is you end up as an animal who suddenly has gained consciousness and understands human language, experimented and tormented till the MC decides to hatch an escape plan. This got drafted, and I crafted another where you are the last standing soldier in your team that was tasked to extract an antidote after a viral outbreak of zombie-like chimeras started to emerge.
It was an idea that everyone was on board with, but due to time constraints, our small team wouldn’t be able to output it in time, and finally, I’ve come up with the current narrative, which is to infiltrate the enemy territory and destroy what was stolen from you so that no one could have it.
Although simple, this premise had a motivation that players could easily understand amidst the chaos happening all around them. I also crafted an intro mission brief using PowerPoint to convey our main goal to the player.
UI/UX Design
For the UI/UX, it wasn’t my first rodeo dealing with art, but I wasn’t skilled enough for it, either, as I wasn’t an artist. We wanted to imitate a digital sci-fi interface similar to ones you’d see inside your helmet, referencing Halo and Arc Raiders. Using Illustrator was enough for me to produce a simplistic and modern UI for players.
Sound Design
As for SFX, I'll admit that it was tough to create sci-fi-centered sound effects, as I've not watched many movies or played many related to the genre. We needed to have lots of impactful-sounding combat and movement, so I utilized Audacity and layered some explosive or loud metal impact sounds to make them sound realistic.
I've also added some ambience like a bustling city, sirens, and weathering sounds to make the world feel alive.
Conclusion
The overall experience that I had was a complete rollercoaster. Full of archived drafts and redos to achieve the desired outcome. But those efforts were not in vain, and we've managed to pull off some things that even our seniors couldn't. Overall, I'm quite happy with how far we've come and what we've managed to produced.