Process Thinking
Honestly, the whole time making this game was never a bore. It was something that all my teammates could relate to, and we were determined to make it as fun as possible for anyone playing our game.
As a level designer, I had some difficulties in making the main level. Determining the line of realism and fantasy was the main issue I encountered while making a level set in a house used for Chinese New Year's open house. I had to make many iterations to the layout as they were sometimes too unrealistic for a real house and playtesting also caused some changes to make sure the player could run around without any disruption to the fast-paced flow the game has.
Making the game as fun as possible while keeping the culture evident throughout the game was my entire goal for Angpao Dash. I made wireframes as well as flow diagrams to make sure the rest of the team understood how I wanted the game outcome to be. It has proven to be very useful that they were able to understand what I wanted to convey, and they achieved producing the system and assets.
Being a sound designer was in my opinion the most fun part of this whole process, making sound assets to bring life and expression to the whole game enhances the Chinese New Year feel that I was aiming for. Most assets I found for free on sites like Pixabay and voice lines for the characters were from my Chinese friends and myself as well. Recording the voice lines was much easier than expected since I wrote lines that my friends could resonate with.