Bogan Rang - ler
Bogan Rang - ler
About the game
This was a joy of a game to work on as we did not take the art and concept too seriously, instead we chose to just have fun with it.
The game was for a University project that required us to create an AI for this game, the outlines being that the game needed a easy and a difficult mode, the game needed to be turn based, it needed to have at least 8 different options during a turn
We decided to make a game where you load in with 4 pieces and need to take out the enemy before they take you out.
Gameplay Loop
This is a screenshot of the game in play. It is what the game ended up looking like, the reason for that is simply because we had other project at the time and this, while not looking amazing, it functioned great.
The game starts with either you in play or your enemy in play. The game did have an option for PvP, but the focus was on the Player vs Computer experience
When it was your turn. Your grid would light up and have a breathing like effect to signify your turn. It would be your choice to select a playing piece and pick one of 2 options, you could either move your piece in to the neighboring grid space either vertically or horizontally, or you could choose to throw a boomerang that would bounce off walls, if the boomerang hit an enemy, it would reduce their health drastically. Walls could be destroyed to open up another angle to hit enemies or powerups.
Lessons learnt during the development process.
AI difficulties
The main lesson i learnt from this project was how to scale AI difficulties up and down, what was needed to make a good feeling AI enemy and what made it feel difficult and easy
I also learnt that a great AI that made all the correct moves, did not feel good to play against. An AI that makes all the right moves does not feel good to play against. The AI needs to have a a level of randomness in it to make it feel good to play against