AI Demo
AI Demo
About the project
This is not a game, it is a showcase of my skills and my ability to make well working behaviour trees.
I learnt how to make and implement behaviour trees from my last game Bogan Rangler, using the lessons I learnt when making that game I was able to confidently take that into creating the bosses that is found in the game Dis-Illusion-ed.
The 3 bosses that are in Dis-Illusion-ed are in this game, having their behaviors broken down into button presses. Additionally there is a mode in which you can activate the behaviour tree to run on its own.
Notable Systems implemented.
A full working behaviour tree implemented onto 3 different enemies work in this game
The system are tightly woven together and thus more coding than expected was required to make sure they worked as per normal.
These systems are much less modular than they could be but that was done as to reduce development time and improve performance. As a lot of extra code and processes would have been required to make sure the AI could function in any situation.