About
A serious game about pollution and the effect it has on the environment. The game is story based and is meant to raise awareness to the whole effects of pollution and its victims
The game was released in its alpha phase in July of 2024. A beta version has been released and is available on my Itch.io
Gameplay
The game is a third person fighting game that is meant to be difficult.
You play as the wolf. Going through the world trying to get rid of every piece of pollution in the world to save yourself, and your environment.
My Role
I was the team lead and thus responsible for keeping everyone on track and making sure we had the assets that we needed and that a plan was made going forward.
Additionally, I was the lead programmer and everything that required code to create was made by myself.
About
Bogan Rang - ler is a turn based strategy game that has the player choosing between attacking and moving their pieces, the name itself is a play on words
This game also serves as a basic example of my ability to implement the newly learned concept of behaviour trees. Something that proved to be very useful in the future.
Gameplay
Bogan Rang - ler is a top down chess strategy game. Your goal is to destroy every one of your opponents pieces while keeping as many of your own as possible.
You are able to choose from moving your pieces, or throwing a bouncing boomerang which acts as your attack.
My Role
I was the lead programmer. The team consisted of myself and another person.
While I took care of the functionality, my team mate took care of the art and small pieces of programming, for instance, I had very little to do with the programming of the UI in this game.
I focused on making sure the AI did not make any illegal moves and played with the intent to win.
About
T. D. A (Time Devastation Annihilation) was the result of a game jam. Specifically, The Campus Game Jam 2024. The theme being Annihilation.
The game went from concept to final product in the short time span of 4 days.
Gameplay
The game features 2 methods of attacking, the first one being a basic sword swing that deals damage in an arc in front of the player, the second being a crossbow.
The players goal is to close all the time dilation portals by killing the enemies that spawn from them, progressing through the lab until they reach the final boss.
My Role
I took the role of group lead making sure to work with two other people that I knew worked well.
I kept us on track and on schedule, additionally I also acted as the lead programmer of the game where I handled everything from the enemy behaviour to the player attack to the UI itself.
About
Pin Point: A mobile game where your objective is to complete the game in the shortest moves possible.
This was entirely developed by myself. All the art, animations and programming. It is a mobile first game and I would have loved to upload it to IOS but I do not have a MacBook.
Gameplay
The gameplay is quite simple to understand, but it is tested with every level.
You grab ahold of the handle at the bottom of the screen that you will use to spin the target at the top, spinning it will make it grow and increase the size, thus increasing the score.
After which, you take aim with your gem shard, and fire at the target.
My Role
Everything. And I do not say that lightly. I sourced sound effects, learned how to use post processing, changed aspect ratios, took the role of QA with finding many devices to test on and errors to look for.
About
A game which we had a very short deadline of 1 week. It was created in Unreal Engine 5. In the game you need to ensure that the city maintains it energy output, you do this by shooting a energy beam at sun receptor buttons to rotate the solar panels.
Gameplay
In Solar Punk City, you move throughout the beautiful city in the early morning light, rotating solar panels to catch the light and ensure that the energy requirements are met.
Everyone has their duties, yours just has it so you are working in the morning as the sun rises
My Role
I was the main blueprint scripter. I handled all the gameplay and UI while a partner took care of the 3d modeling.
I also made the layout of the city itself and sculpted the landscape.
Lastly, I handled the VFX of the project.
About
Less of a game and more a highlighting of my skills. This is a showcase of my ability to use behaviour trees that I learnt from working on Bogan Rangler, to create bosses and enemies for the game Dis-Illusion-Ed.
Gameplay
There is not a whole lot to the gameplay. This is meant as a show of what I can do. You fly around the area and interface with the UI and ground to give the AI commands to show off what it can do.
My Role
I programmed everything and made it work with this level
About
Karma was made back in 2020 while I was teaching myself how to use Unity.
It is the first game I have ever made. The theme of the game Jam was Karma. I didnt figure out how to upload it as a game jam submission at the time.
The game is where I started. It is dated but it was a great starting point.
Gameplay
What goes around, comes around. You follow a simple story where you need to complete actions for the next outcome. There are puzzles, some fighting, a lot of ego, and an odd ending.
This is very much a puzzle game, not a very difficult one, but some of them will leave you scratching your head for one reason or another.
My Role
I made everything. I drew, I experimented and I programmed without GPT, for it did not exist yet in a way that would help me.
I sourced images were I could, let YouTube and Brackeys guide me. And I am proud of what I made.