Modules
Module 1
Readings
Issa, T., & Isaias, P. (2015). Usability and human computer interaction (HCI). In Sustainable Design (pp. 19-35). Springer.
Woolgar, S. (1990). Configuring the user: The case of usability trials. The Sociological Review, 38(1, Suppl.), S58-S99.
Module 2
Readings
Jones, R. H. (2020). The rise of the Pragmatic Web: Implications for rethinking meaning and interaction. In C. Tagg & M. Evans (Eds.), Message and medium: English language practices across old and new media (pp. 17-37). De Gruyter Mouton.
Crawford, K. (2021). Atlas of AI. Yale University Press. (Introduction: pp. 1-21)
Chollet, F. (2019, November 5). On the measure of intelligence.
Module 3
Readings
Crawford, K. (2021). Atlas of AI. Yale University Press. (Chapter 3L Data, pp. 87-121)
Noble, S. U. (2018). Algorithms of oppression. New York University Press. (Introduction, Chapter 1, Conclusion)
Taylor, A. (2021, February 2021). Are streaming algorithms really damaging film? BBC News.
Module 4
Readings
University of Minnesota Libraries Publishing. (2010). Understanding media and culture: An introduction to mass communication
Jenkins, H. (2001). Convergence? I diverge
Olsen, D. (1997). From utterance to text: The bias of language in speech and writing. Harvard Educational Review, 47(3), 257-281.
Jenkins, H. (2006). Convergence culture: Where old and new media collide. New York University Press.
Module 5
Readings
Boys, J. (2021). Exploring inequalities in the social, spatial and material practices of teaching and learning in pandemic times. Postdigital Science and Education, 4(1), 13-32.
Koplan, J. P., Bond, T. C., Merson, M. H., Reddy, K. S., Rodriguez, M. H., Sewankambo, N. K., Wasserheit, J. N., & Consortium of Universities for Global Health Executive Board. (2009). Towards a common definition of global health. The Lancet, 373(9679), 1993–1995.
Module 6
Readings
Crawford, K. (2021). Atlas of AI. Yale University Press. (Chapter 1: Earth, pp. 23-51)
Mills, M. (2020, April 25). Our love of the cloud is making a green energy future impossible
Lohr, S. (2020, February 27). Cloud computing is not the energy hog that had been feared
Buss, D. (2018). Conflict minerals and sexual violence in central Africa: Troubling research. Social Politics: International Studies in Gender, State & Society, 25(4), 545-567.
Module 7
Readings
Crawford, K. (2021). Atlas of AI. Yale University Press. (Chapter 2: Labour)
Recommended Readings Choose TWO:
Select one of the research papers in this special issue on digital labour in the videogame industry: De Peuter, G., & Young, C. J. (2019). Contested formations of digital game labor
Select at least one chapter from: Duffy, B. E. (2017). (Not) getting paid to do what you love: Gender, social media, and aspirational work. Yale University Press.
Connect Learning Alliance. (2021). Crystal Abidin's Connected Learning Summit 2021 keynote - "TikTok, youth cultures and the East Asian Influencer industry"
And, just for fun, read about “doing what you love,” in this short piece by Miya Tokumitsu: Tokumitsu, M. (2014). In the name of love
Module 8
Readings
de Castell, S., & Jenson, J. (2004). Paying attention to attention: New economies for learning. Educational Theory, 54(4), 381–397.
Citton, Y. (2017). Introduction and conclusion: From attention economy to attention ecology. In Y. Citton, The ecology of attention. John Wiley & Sons.
Green, C.S., & Bavelier, D. (2012). Learning, attentional control, and action video games. Current Biology 22(6), R197–R206.