Gamification
Engage and Assess with Interactive Quizzes
Haitian Multi-Service Center
TAGS: #InstructionalRoutine #Gamification #Kahoot #HMSC
WHAT: Engage students through interactive quizzes and create a dynamic learning experience. Learners actively participate in quiz-based activities that foster engagement, competition, and knowledge retention.
WHY: Engagement, Assessment. This routine aims to enhance student engagement and assess learning outcomes through gamified quizzes. By leveraging interactive quizzes features, students actively participate in a fun and interactive learning experience, fostering motivation and knowledge retention.
Connected Evidence-Based Strategies | This strategy connects to the following evidence-based strategies:
HOW | Kahoot!
Create a Kahoot! account and explore the platform's functionalities.
Identify the learning objectives and develop quiz questions aligned with the curriculum.
Customize the quiz settings, such as time limits and point systems, based on the desired level of challenge.
Share the Kahoot! game PIN or URL with students.
Conduct the quiz in a live mode, allowing students to answer questions in real-time.
Encourage healthy competition by displaying leaderboard rankings.
Discuss the quiz results, providing immediate feedback and addressing any misconceptions.
DIGITAL SKILLS | Implementing this strategy connects to the following digital skill(s):
IS.4: Self-assess Your Skills: Students develop skills and identify gaps.
OL.6: Be a Good Online Citizen: By participating in interactive quizzes, students learn responsible and ethical online behavior, respecting fair play, and acknowledging others' achievements.
IS.1*: Use & Apply Information: Through quiz-based activities, students analyze and evaluate information to select the correct answers, enhancing their critical thinking and problem-solving skills.
Students Assess Their Understanding of New Language and Concepts Independently Using Online Games and Activities
Boston Chinatown Neighborhood Center
TAGS: #InstructionalRoutine #Gamification #Wordwall #BCNC
WHAT: Learners review and deepen their understanding of new language and concepts by independently completing instructor-designed games and activities on an online game and activity platform.
WHY: By completing games and activities on Wordwall, students review concepts and both check and further solidify their understanding. Students receive instant feedback, unlike a paper test.
The templates also gamify the materials. Gamified activities are typically more engaging than worksheets; students feel motivated to keep playing and learning. Students can choose from a variety of game templates to play with the same materials in different ways, which supports student choice and differentiation. The templates also support multiple modalities, including audio, pictures, and text, scaffolding student understanding in many ways.
Unlike Kahoot or Socrative, Wordwall does not require students to type their names or enter a certain “room.” This makes it easy to use regardless of students’ digital skills. Students can complete Wordwall activities as many times as they like asynchronously to self-assess and increase mastery of class concepts. It is a safe way to practice concepts independently; there are no grades, and students do not compete against one another.
Connected Evidence-Based Strategies | This strategy connects to the following evidence-based strategies:
HOW | Wordwall:
Log into BCNC’s Wordwall account.
Click “Create activity” and choose a template that is good for independent practice, such as Matchup, Quiz, Find the Match, Missing Word, True or False, Categorize, Flash Cards, Group Sort, or Unjumble.
Give the activity a title.
Type instructions for students.
Fill in the class content and language you’d like to assess using text, pictures, and/or audio.
Click “Done” to see how the activity will look to students. Scroll down to adjust timer, music, sound effect, leaderboard, and theme settings as needed.
Click “Share” → “Public” to allow students to access the activity.
Share the link or QR code with students.
To use synchronously, share your screen with students during class.
Remind students that they can repeat the activity many times asynchronously.
Show students how to change the template by selecting a template from the “Switch Template” bar on the right hand side of the screen.
Optional: Check the “Set Assignment” box on the activity page. This requires students to type their name before completing the assignment.
Click “My Results” to see a report of student answers.
DIGITAL SKILLS | Implementing this strategy connects to the following digital skill(s):
IS.4: Self-assess Your Skills: Wordwall games and activities promote independent practice. Students get instant feedback on their comprehension. When they repeat the activity or try a new template, they can see their progress and identify which areas require further study.
LL.2: Adapt to New Technology: Wordwall games and activities are an easy on-ramp to self-directed and independent learning. The games are simple and intuitive, building students’ confidence to use technology independently. Wordwall requires very little onboarding. Students can even play through the activities without typing their names. Mastering Wordwall can help students build confidence for mastering more difficult digital skills down the road.
Use Game-Based Learning to Assess Students’ Language Skills
YMCA International Learning Center
TAGS: #InstructionalRoutine #Gamification #Kahoot! #YMCA
WHAT: Students review learned concepts (e.g., language skills, vocabulary, grammatical points) in an engaging way via an interactive quiz or educational game. As students participate in the quiz or game, the teacher can monitor their progress in real-time.
WHY: Teachers can customize Kahoot! assessments according to the specific language skills or topics they want to focus on in their ESOL classes, whereas students are able to review learned concepts in an engaging way. As students participate in the assessment, the teacher can monitor their progress in real-time. The teacher can see how students are answering each question and can identify areas where they may need additional support or clarification.
Connected Evidence-Based Strategies | This strategy connects to the following evidence-based strategies:
HOW | Kahoot!:
Create a Kahoot! account and sign in.
Click “Create” and then “Kahoot!”.
Click “Create a new Kahoot!”.
Choose the question type on the right-hand side (Quiz, T/F, Type an answer, Slider, etc.) and set a time limit.
Start typing in your questions one by one.
Once all questions are created, click “Save.”
Go to “My Kahoot!s” on the right-hand side and choose the Kahoot! just created.
Click “Start.”
Students either enter the game PIN at www.kahoot.it or scan the QR code to join.
DIGITAL SKILLS | Implementing this strategy connects to the following digital skill(s):
MO.6: Collaborate Using Mobile Tools: Students need to use their mobile phone to participate in the game.
LL.2: Adapt to New Technology: To many language learners, Kahoot! may be a new educational technology. Students are able to build on their tech experiences by engaging in Kahoot! games.