Are you looking to add something special to your Birbber that isn't in the trait list? Well suggesting traits is easy! Be sure to peruse the current Traits section before you proceed! Here are some small details about suggesting Traits. Traits can be used by anyone within the group with their MYO Birbbers. Nearly anything can be suggested but plausibility and a hint of creativity is needed!
A trait is a new mutation and after being accepted new birbbers may have them by default. Certain Traits will be considered Common, Uncommon Rare or Special afterwards and then added to the "Trait List."
The birbber with the trait is considered to be the primary example of the Trait and will have it for free.
Only one new suggested trait per Birbber.
If the trait is unapproved, it cannot be used. Always make sure you have an alternative or a simple way to remove it from the design.
You can write up/draw a design detail of the Trait to explain the design.
Traits should be significant and not variations of other Traits. For example if the Trait is a suggested trait like Deer Antlers which fall under Horns/Antlers.
Do not suggest Impossible Traits!
Signature Traits are NOT NORMAL. A Signature Trait is a very, very rare exception and is given for storytelling purposes. There has to be a narrative reason to these traits not normally seen in Birbbers. Again, limited traits are RARELY given out and follow a strict design. Limited Traits are given to:
Birbbers of Roleplay/Storytelling Importance.
Living World Incentives.
Tribe Together Perks.
Signature Traits can only be used by those who fit the requirements and over time and follow very strict guidelines on how they are depicted. Limited Traits cannot be used for "chosen one" with Birbbers having predetermined paths and fates and are not restricted out of their original groups. If a Birbber breeds outside of their groups, they have the chance of having these unique traits. Signature traits can be added to the Community Traits if they have outlived their usefulness.