UI / UX Prototyping
Wireframing
Project Management
Game UI / UX Design
Figma
ClickUp
Drive engagement with new narrative and story quests by using a Main Quest indicator to inform players of the availability and next steps for story progression.
To emphasize and expand the story-rich world, I designed the interface for game dialog flows that inlcuded player selections and advancing text boxes.
To incentivize increased player engagement in less rewarding activities, the player achievements UI tracked player progression across various activities.
A trade-in interface was designed to encourage a greater sense of player interaction. It allows players to trade in certain items for rewards or story progression.