Skills

Cooldown

A cooldown is set for each skill, and you cannot use it again unless you wait a certain number of turns each time you use it.

If all skills are on cooldown and cannot be used, the turn will automatically pass.

Skills that do not consume turns

Normally, after using a skill, the turn ends and the opponent's action turn begins.

"Non-consuming turn skills" (with a T) do not transfer action turns to the opponent even if used.

If all skills are "turn non-consuming skills", the turn will automatically pass when there are no skills that can be used after using all skills.

Barrier consumption skill

"Barrier consumption skill" (with the notation B) are skills that consume barriers to activate their effects.

This skill cannot activate if you do not have the required barrier.

Even in this case, it will be treated as used, and the cooldown set/turn transition will occur, so be careful.

Firststrike skill

"Firststrike skills" (with the notation of F) are skills that are automatically used at the start of battle.

It is automatically used at the start of the adventure, regardless of cooldown.

If you have multiple preemptive skills, the skill on the left takes precedence. (Skill order is automatically sorted)

Consumables

A skill with a limited number of uses.

The number of uses remaining is displayed next to the skill name.

When the remaining number of uses reaches 0, the skill itself is lost.