Items (=God's articles) are the most basic element of character enhancement.
Items acquired through adventures are managed as possessions.
The number in the lower right corner of the item is the "item level" for equipment and the "quantity in possession" for materials.
Materials do not affect the maximum number of items in your possession.
Information about the selected item can be viewed.
You can also access useful functions such as "Export List to CSV" and "Craft Result List".
Touch an item twice in a row to equip the corresponding part of the body.
There are a total of 5 slots for equipping parts.
Slots for weapons such as swords and staffs.
Slot for a shield, potion, etc., to be held in the opposite hand from the main weapon.
Slot for armor, cloak, etc. to be worn on the torso.
Equipment slots for accessories, such as hats, shoes, and other accessories.
Up to 2 items can be equipped in this slot only. If you equip 2 items and then try to add more, they will replace the existing equipment. If you want to make the combination you prefer, remove the equipment you do not use and then select the equipment you want to use.
Combine an item with another item to make a single item.
This multiplies the performance of the two items to create a new item.
For more details, please check this page.
* Mixture cannot be used in some game modes.
It also makes the item ineligible for destructive synthesis (i.e., synthesizing an item in such a way that it is no longer the original item, such as by converting it into another item).
Protected items are marked with a "★" symbol.
Unwanted items are dismantled and turned into Junk.
Items of higher rarity tend to have higher performance values than items of lower rarity at the same level. For this reason, when trying to make equipment with the same parameters, it is better to use high rarity items as materials, so that less junk will be needed in the end.
As you go on many adventures, you will quickly reach the limit of items in your possession, so you may dismantle low rarity disposables as you go.
You can select two items to see the performance difference between them.
You can put a pin (▼) on an item.
This is a function to make it easier to manage a large number of items in your possession, and the pinned item will always appear first in the list.
The pin is automatically removed each time the item screen is closed.
Tags (■) can be attached to items.
Tags are available in a total of five colors, and this feature is intended to make it easier to manage items by attaching tags of your favorite color. (Unlike pins, tags do not affect the order of items.)
Pins are NOT automatically removed each time the item screen is closed.
When the item screen is closed, the game is saved at that point.
If you have performed an incorrect item operation, you can rollback to the state before the operation by restarting the game before closing the item screen.