COMPANIONS – COMPLETE FEATURE GUIDE


**Credit: Shavick**


IMPORTANT


Companions is available in the **public version of Asylum** and is also undergoing closed beta testing.


The system is still being expanded and balanced. Some features may change as development continues.


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OVERVIEW


Companions allows survivors to tame, raise, command, breed, develop, and care for animals.


Depending on their profile, companions can:


- Follow or stay

- Guard locations

- Fight hostile enemies

- Remain passive

- Gain experience and level up

- Improve their stats

- Build bond and trust

- Grow through age stages

- Breed and produce offspring

- Inherit parental traits

- Evolve into stronger forms

- Require food and water

- Appear on the map and compass

- Be revived after death


Companions provide powerful support but still require protection and care.


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TAMING


 TAMING METHODS


Animals may support:


- **Knockout taming**

- **Passive taming**

- Either method


Available methods depend on the animal’s configuration.


KNOCKOUT TAMING


1. Craft compatible tranquilizer ammunition.

2. Apply sedation until the animal’s K.O. meter fills.

3. Approach the immobilized animal.

4. Feed it valid taming food.

5. Continue feeding when the cooldown allows.

6. Reach full taming progress before it wakes.


Sedation gradually decreases while the animal is unconscious.


Additional sedatives can extend the available taming time. Some foods may provide both taming progress and sedation.


If the animal wakes before taming is completed, it may become aggressive and lose its taming progress.


> Fully visible collapse animations are planned for a future update.


 PASSIVE TAMING


1. Hold valid passive-taming food.

2. Approach carefully while crouched.

3. Allow the animal’s fear to decrease.

4. Feed it once it is calm enough.

5. Continue until taming is complete.


Standing near an awake wild animal may increase fear. Crouching helps calm it.


Unconscious animals lose fear rather than gain it.


 FEAR AND TRUST


Fear and trust affect how wild animals react to players.


Fear may be affected by:


- Standing or crouching nearby

- Moving inside the trust zone

- Attacking or startling the animal

- Leaving it alone

- Knocking it unconscious

- Existing trust


Higher trust allows safer interaction and may reduce defensive behavior.


Fear is temporary and resets when the animal unloads.


TAMING FOOD


Valid taming foods are configured per animal and taming method.


Different foods may provide different amounts of taming progress. Supported items display their taming or sedation values in the tooltip.


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OWNERSHIP AND COMMANDS


OWNER-ONLY CONTROL


Only the owner can use a companion’s radial command menu or change its behavior.


RADIAL COMMANDS


Available commands may include:


- Follow

- Stay

- Passive

- Aggressive

- Guard Location

- Enable or disable XP sharing

- Show or hide tracker

- Pet

- Feed

- Give Water

- Feed / Water


Commands depend on the companion’s profile, age, ownership, behavior, and the player’s held item.


Passive-only animals cannot become aggressive.


Young animals may have restricted access to combat, guarding, or XP sharing.


 FOLLOW AND STAY


- **Follow:** The companion travels with its owner and may assist in combat.

- **Stay:** The companion remains near its current position.


 PASSIVE AND AGGRESSIVE


- **Passive:** Avoids combat.

- **Aggressive:** Attacks valid enemies while following or guarding.


Some companion profiles are permanently passive.


 GUARD LOCATION


Compatible companions can guard an assigned area and attack valid hostile targets inside their combat zone.


Passive-only and young animals may not support guarding.


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COMBAT


Combat-capable companions may defend:


- Their owner

- Themselves

- A guarded location


Targeting protections prevent companions from intentionally attacking:


- Their owner

- Friendly players or entities

- Other valid tamed companions

- Targets outside their allowed combat behavior


The AI includes protections against abandoning targets, wandering away during combat, remaining stuck in outdated tasks, and continuing to attack after switching to passive behavior.


Combat behavior continues to receive improvements.


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 LEVELING AND STATS

Companions gain experience through combat and other configured systems.


Leveling may provide:


- Increased health

- Skill points

- Improved combat ability

- Evolution progress

- Access to additional progression


SKILL POINTS


Skill points can improve supported stats such as:


- Health

- Health regeneration

- Melee damage

- Movement speed

- XP gain


Purchased upgrades are permanently saved.


 BOND


Bond represents the relationship between a companion and its owner.


Bond may increase through taming, feeding, petting, combat, and other positive interactions.


Owner damage and future neglect systems may reduce bond.


A future update may allow companions with extremely low bond to return to the wild.


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AGE AND GROWTH


AGE STAGES


Companions progress through:


- **Infant**

- **Juvenile**

- **Adult**

- **Elder**


Age affects size, available commands, resource consumption, and future roles.


Most wild animals spawn as adults. Infants are currently produced through breeding.


AGE RESTRICTIONS


Infants may be unable to use:


- Aggressive behavior

- Guard Location

- XP sharing


Juveniles may remain unable to guard or share XP until adulthood.


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 BREEDING


REQUIREMENTS


Compatible adult companions may breed when the following conditions are met:


- Compatible species

- Opposite genders

- Close enough together

- Neither animal already has a partner

- Female is not already pregnant

- Breeding cooldown has expired

- Nearby companion population is below the limit


MATING AND PREGNANCY


Valid partners perform a timed mating action.


Temporary partner assignments prevent overlapping breeding attempts.


After successful mating, the female becomes pregnant. Pregnancy progress is displayed on the companion interface.


When gestation completes, an infant companion is produced.


Pregnancy and breeding cooldowns persist through restarts.


 OFFSPRING INHERITANCE


Offspring inherit traits from their parents.


Selective breeding allows players to improve animals across multiple generations, while weaker traits may also be passed down.


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