Kudasai is a game which I created to accompany my final-year dissertation at Bath Spa University. The game was partly born out of my own frustrations as a Japanese learner, which prompted me to consider the potential for games to be used as language-learning tools. Computer games have a fantastic ability to make people remember. Often, a player can return to a game after months of absence and still be instantly familiar with the controls and gameplay style. In my dissertation, I sought to discover whether this phenomenon could be applied in an educational capacity, aiding memory retention in the language-learning process. The result is a short adventure game in which the player is taught ten simple Japanese words, which they must then learn how to combine in order to complete puzzles and progress through the game.
Because Kudasai formed part of my dissertation, I wanted to take a more holistic approach to the development process. Unlike my earlier projects, every single asset in the game was created solely by me, including artwork, textures, music and even voice lines. It therefore marks a key milestone in my journey as a game developer. As for the research aspect of the project, a comprehensive report can be found in the paper itself, which is linked at the top of this page.
Please keep scrolling to see more artwork and stills from the game. If you would like to play the game for yourself, please click here.
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