Apeirophobia got it's 3rd Update October 15th, 2022. This update introduced Levels 13, 14, 15 and 16(Funrooms, Electrical Station, The Ocean of the Final Frontier and Crumbling Memory). It also adds 3 new entities: Partygoer, Stalker, La Kameloha and Mutated Howler. Update 3 is nicknamed The Fun Update by few because of Level 13's arrival. Also because of the thumbnail. Level 13 being the most leaked and wanted among the Apeirophobia community as Level 13 represents Level Fun. Level 14 is a level that makes Apeirophobia look like a real life photo. Level 15 is literally just Level 4000 from the fandom. Level 16 is just a crumbling memory from the begging of your journey. This update also added new lobby music that is currently unnamed.
The Partygoers are found in Level 13 and looks like a normal robloxian except with a leather is skin texture, it also has a baggy head with a smile carved into it. It has no hands as they look like a leach. It is also always holding a red balloon.
Partygoers first spawn after beating objective 1 for Level 13. Partygoers can only be seen with a camera and not with our eyes. Partygoers can only move when we are not making direct eye contact with it. However looking at the Partygoer for too long will cause it to teleport behind you and then ambush you.
Stalker is found in Level 14 and looks like a tall skinny chicken like entity with a unhinged jaw. Stalker works similar to the Partygoer and the Phantom Smiler. it moves like the Partygoer via teleportation and will jumpscare you when you look at it for more than 1 second. If the Stalker jumpscares you the Levels light will turn red and it will start playing alarms. The player must make it back to the Breaker Room and flip all 3 switches to on. If you get jumpscared by Stalker while the alarms are on you will die. This entity is basically teaching you to not be reckless. As you need to be very careful when turning around, entering a room, and turning a corner.
La Kameloha(La Kam-eh-lo-oh-ah) is the entity you will find in Level 15. It is also from the fandom. La Kameloha is a very big, Duller like entity, it also has very long and sharp claws. Little did we know the entity on Level 15 is from the first thumbnail ever on Apeirophobia.
The Deformed Howler's appearance is similar to the Howler, however it is a stronger version of the Howler. The Deformed Howler has a fork-like head and thicker hands and legs. The Deformed Howler functions similar to the Howler, instead being much more faster and cannot be outran even on easy difficulty. Loud stomping can be heard from the entity at a distance, which can help you get away from the entity before it spots you.
when the player first spawns there is a big open room with drawings on the wall that look like a kid drew. it also has lots of balloons and party hats on the floor. There is a big doorway that leads to a split path with a reception and a chair. There is a Gate to the left, a blue door behind the desk, and a hallway leading to the Playground Area of the map to the right. Once the Playground's Area objective is complete the gate near the reception desk is now open. After the gate opens a the basic style of the maze like backrooms opens up while also introducing the Partygoer. The maze has broken geometry with a big room in the middle known as the Party Room. This is where the exit is located. the maze section also brings back the classic Level Fun look from the Wikidot. The Party Room looks similar the the FNAF 2 stage except there is a door on the stage and that door is the exit. Why would you want to leave? =) This is also the first level to introduce a soundtrack/background music into the game.
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The first objective to level 13 is to press all the buttons(4) in the Playground Area of Level 13. The player will have to traverse though tunnels and climb up different sections of the playground to find the buttons. The buttons are shaped as a star and make a chime sound when you press it. Once all buttons are press the Gate that is to the left of the reception desk opens.
The second objective is to find 3 Partypooper plushies scattered across the maze section of the map. This is also when the Partygoers start to spawn in. The maze section makes level 8 look small. The maze section brings, big open areas, small party rooms, broken-up geometric maze like, the dark section and the Party Room. Once all 3 plushies are collected the door in the Party Room stage opens up and you can exit the level. It's fun here! Stay for a bit! =)
Level 14 represents Level 3 of the backrooms. Level 14 is the most realistic level in all of Apeirophobia. Level 14 is comprised of the same maze like structure of Level 0. It's walls are made of dusty, brown bricks with grey tiled floor and a metal roof. Level 14 has a lot of rooms throughout the level making it harder to complete objective 1. Level 14 also has lots of pipes and wires running across the roof. The entity of this Level is known as Stalker. At spawn if you walk down a few hallway or by following the arrow you will find the Breaker Room with many generators and 3 switches. You need to pull all 3 of these switches when the alarms are going off. Also located near the start is a computer room which can't be open due to a steel box next to it keeping it closed. Level 14 was the second level to get background music/ a soundtrack.
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The first objective of Level 14 is to find pliers and a screwdriver. These spawn around the map in random positions every time you do this level. They are all located out of the Spawn Area.(not where the Breaker Room and the door is) Once the player has obtained these items they need to get back to the Spawn Area and open the steel box with the screwdriver. Once the steel box is opened the player must cut 1 wire. However there is multiple wires and if you cut the wrong one the alarms will go off and you will have to deal with that. If however you cut the correct one the door will open to a room with 2 computers. One of them is on while the other is off. on the wall it says "CMDS=Y" which is used for the computer that is on. Once you enter "Y" into the computer the exit will open
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To get to the exit: From spawn(you should see the steel box in front of you) take a left and then take the first right. Go straight past the first left. Take the second left you see then take another left. Once you reach see a arch like doorway take a right. Take another right and then go straight towards the exit.
Level 15 looks like a infinitely expanding ocean. When you first spawn you are on a small dingy with in the boat. The entity of this level is La Kameloha, the entity of this level. This is basically Level 6 but a lot better. Or worse if you have Thalassophobia.
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The main objective is to not get your boat destroyed by La Kameloha as he is chasing you and/or your group while the boat is going somewhere. The boat starts to leak a lot so you will need to patch those. The engine on the boat also sometimes breaks. When this happens the boat completely stops. So you will need to fix that before La Kameloha catches up. The boat also moves faster than La Kameloha.
Level 16 represents Level 0 only it is all crumbling away. The level has only a few lights scattered throughout the level. Some hanging from the roof, some on the roof. There is only 1 entity here the Mutated Howler. The main exit used to escape Level 0 is blocked by a pillar however. The new exit is near Ben's chair where we first used to spawn. Really is a Crumbling Memory.
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Find the exit.
before IT caches you