Project Description
Project Description
SOLUS is a two week collaborative Bachelor and Master student project created during my 2th semester at The Royal Danish Academy. This project was a design solution in relation to the global worldbuilding project, Planet Junk, which was led by production designer Alex McDowell.
Objective was to work with worldbuilding, in particular on a narrative plan, that was then supposed to be converted into a 3D-environment.
My role was World Building , Concept Artist and 3D Artist. Additional work included level design and decal textures.
Exam material (EXM) is visual changes or additional content I made for my Art Direction exam for SOLUS. These are not included in the game, but will be marked EMX in red.
Credits
Anastasia Jacobsen :
World Building / Concept Artist /3D Artist
Niek Meffert:
Art Director
Ida Lilja:
Concept Artist / Character Design
Rosa Friholm:
Environment 3D Artist
Lucia Mauri: Texture Artist
Lighting & Tech: Matt Rasmussen
Game Premise:
SOLUS is a 2.5D exploration adventure game in which you play as young nomade, who travels the vast landscape of the desolate desert. Together with your trusted mule, you stumble upon a city buried in dunes of sand. You enter one of the buildings that to explore and take shelter from the baking heat and hopefully find food, water, or maybe even junk in the debt of a former hotel.
My Work:
World Building / Narrative
The slides above where used to pitch my worldbuilding idea for SOLUS - (Sorry for the misspellings but i can't correct my miro board :,( )
Characters Designs (EMX)
Software used: Krita
For my exam I redesigned the characters to be more realistic both in style and design.
Concept Art
Software used: Krita
These are environmental concept art i did for the environment. Note some are EMX.
3D Assets
Software used: Blender
Decal Textures
Software used: Krita
The Graffiti Textures i created to decorate the inside of the building. They were used for visuals, environmental storytelling and guides for the player.