Project Description
Project Description
Mirage is a four week collaborative Bachelor and Master student project created during my 4th semester at The Royal Danish Academy. This project was our second time creating a design solution in relation to the global worldbuilding project, Planet Junk, which was led by production designer Alex McDowell.
Objective was to work with worldbuilding, in particular on a narrative plan, that was then supposed to be converted into a 3D-environment.
My role was as concept artist and 3D artist. Additional work included animation, narrative/writing, video editing and minor VFX.
Exam material (EXM) is visual changes or additional content I made for my Art Direction exam for Mirage. These are not included in the game, but will be marked EMX in red.
Credits
Anastasia Jacobsen
Concept Artist / 3D Artist
Cornelia Irbo:
Art Director
Isak Ravn :
Producer / World Building /Programming
Jonas Juhlbert:
Tech Artist
Ida Lilja:
Concept Artist / 3D Artist
Video by : Jonas Juhlbert
Game Premise:
“Mirage is a surreal psychological mystery adventure game in which you play as a psychiatrist and mind detective Dr. John Brown, who has been tasked with diving into criminally convicted Billy Jensen's mind to inspect whether he killed his wife or not.
In Billy’s mind, one is confronted with surrealistic environments and objects that require visual decoding to assess what really happened.”
My Work:
Intro Cinematic / Storyboarding
Software used: Procreate, Adobe Premier Rush
I wrote, illustrated and edited the intro cinematic for the game . The intention was to have a film noir aesthetic when the game depicted the real world.
Sound credit: esistnichtsoernst
https://freesound.org/people/esistnic...
Storyboard for the intro cinematic
Characters Designs (EMX)
Software used: Procreate
Continued independent development for an exam - 13 more or less developed character designs and turnarounds.
Not used for the game
Visual Development (EMX)
Software used: Procreate
Unconscious World - 1. Layer (Innocence)
1. Layer Colour Palette
Description:
Subject Matter: Innocence
Visual Goal:
Visual inspiration - Salvador Dali
Bizarre scenery, composition, proportions
Balance between the bizarre, on the nose, and symbolism
Unconscious World - 2 Layer (Relationship)
2. Layer Colour Palette
Description:
Subject Matter: Relationship
Visual Goal:
Visual inspiration - René Magritte: visual poetry, everyday mystery
Visual inspiration - Kay Sage: cold barren architectural landscapes
Unconscious World - 3 Layer (Punishment)
3. Layer Colour Palette
Description:
Subject Matter: Punishment
Visual Goal:
Visual inspiration - Zdzisław Beksiński: Dystopian environments
Visual inspiration - Francis Bacon: Deform Figurative art
Continued independent development for an exam - Level expansion from 1 to 3 , 3 new colour palettes , descriptions of visual guidelines
Not used for the game
Left:
Concept Art/Visual target used for the game
Modular concept for the canyon rocks. Also reference the desired texture requirements
Right: (EMX)
Visual Target changed for my exam to fit the new colour palette
New colour palette applied til canyon rocks, and desired texture requirements
These are environmental concept art / visual targets I did for the unconscious world.
Concept Art
Software used: Procreate
3D Assets
Software used: Blender , Substance Painter
VFX
Software used: Unity
Glowing car trail VFX
Animation
Software used: Blender
Walking Bed Animation
Additional Sketches (EXM)
Software used: Procreate