Project Description
Project Description
House at Seven is a Point-and-Click 2D game that mixes exploration and puzzle solving mechanics.
It was one of the first games I collaborated on and was created during my first semester.
Objective was to create a 2D- video game in Unity, and get some practical experience from it.
My role was as Project Manager and 2D artist. Additional work included developing minor puzzles and facilitating playtesting for the games
Credits
Anastasia Jacobsen:
Project Manager / 2D Artist
Samuel Mathiesen:
Programming
Natasha Beck :
2D Artist / Dialogue Writing
Simon Winther:
2D Artist
Game Premise:
“A woman visits her family in her childhood home, and is forced to face the reality of some events that took place there. By exploring the house, she must find the missing puzzle pieces and choose what she wants to do with them.”
My Work:
Illustrations
Software used: Krita
Two posters I did for the game. One for vertical format and the other for horizontal format. I tried to do different visuals for each while conveying the same narrative.
2D Assets
Software used: Krita
For the game we used stylized realism with simple cel-shading. Above are all the assets i created with respect to the style and blending in other artists assets.