Published by Black Chantry (2018- )
Release date: November 30, 2020 (Malkaviam, Nosfeartu, Toreador, Tremere, Ventrue); November 1, 2021 (Banu Hakim, Brujah, Gangrel, Ministry); January 2, 2024 (Ravnos, Salubri, Tzimisce); July 20, 2024 (30th Anniversary deck - Endless Dance); October 31, 2024 (Lasombra); February 28, 2025 Hecata; October 26, 2025 (Path of Caine, Path of Cathari, Path of Death and the Soul, Path of Power and the Inner Voice)
Total cards: 627 cards
Boosters: no
Rarity: no
Decks: 19 decks - 5+4+3 (89 cards: 12 crypt; 77 library) +1 (100 cards: 25 crypt; 95 library) +2 (90 cards: 12 crypt; 77 library; 1 reference) +4 (90 cards: 12 crypt; 77 library; 1 reference)
Fifth Edition: Malkavian - The Children of Malkav are called the lunatics of Kindred society, but just as often they are its oracles. They see the unseen and speak the unspoken truths that will haunt your mind. Make no mistake: they might seem eccentric, but the vampires of Clan Malkavian are serious players in The Eternal Struggle. This deck is a fast machine of devastation. Your vampires use Obfuscate stealth tactics to sneak past blockers and deliver heavy bleed attacks powered by Dominate. Your combat defense is limited, but who needs protection when your rivals are already ousted?
Fifth Edition: Nosferatu - The vampires of Clan Nosferatu are the creeping horrors of the night. Called “Sewer Rats” by some, they hide their grotesque appearance in the dark, using animals as spies and guards. They often take a passive part in The Eternal Struggle, but when they attack, they do so with immense force – their enemies never know what hit them. This deck starts slowly, building a domain with animal servants and other precautionary measures. You scare off early aggressors or lay traps for them. When the time is right, your vampires strike your enemies’ weak spots with their Potence and Animalism powers. Establish control over the game and put down your rivals one by one.
Fifth Edition: Toreador - The vampires of Clan Toreador are the creatives and divas of Kindred society, always seeking pleasure and adoration in unlife. They are obsessed with beauty and sensation, weaving their political plots into works of art. While every bit as bloodthirsty as any other kindred, they engage in The Eternal Struggle in style. This deck will establish political control of the game and reap heavy rewards. Trick opponents to block the “wrong” actions to sneak through devastating blows. Defensive measures are at a minimum – instead focus on overwhelming your prey and maximize profit.
Fifth Edition: Tremere - Clan Tremere was once the most secretive clan among vampires, jealously guarding their powers of Blood Sorcery. Now the clan is shattered by internal conflicts, but make no mistake: the Warlocks are still more than active in The Eternal Struggle, and nothing will stand in their way of gaining more power. This deck is a flexible toolbox. You can either build slowly, getting equipment and mustering many vampires, or put constant pressure on your prey with Dominate-powered bleed actions. Your vampires can either avoid unhealthy encounters or choose to battle when your hand is full of Blood Sorcery combat cards. Your defense is strong – your vampires are always on high alert!
Fifth Edition: Ventrue - Since ancient times, Clan Ventrue have been the royalty of the night, holding the reins of both mortal and undead society. They master every aspect of The Eternal Struggle with political skill and powers of will-bending and thrall-making. If there is a city that the Ventrue don’t already rule, you can be sure that plans are being made… This deck applies constant pressure with both nefarious politics and heavy bleeding using Presence and Dominate. Your vampires are tireless, fueled with Fortitude powers, and can hail multiple actions towards your enemy each turn. Your defenses are sturdy, with resilient minions and abilities to redirect attacks.
Fifth Edition: Banu Haqim - The Children of Haqim were once a reclusive sect of vampiric warriors, sorcerers and assassins. In modern nights, they are torn between that heritage and an obsession for moral codes and swift justice. In vampire society, their role is often to enforce the law. Someone is always guilty, and the guilty must be punished. This deck focuses on consistent aggression. Your minions act quickly, hide in shadows and wield powerful Blood Sorcery. They are well-suited to hunting down enemy minions or striking directly at your opponent’s influence. Your defense is limited but strong, putting down threats preemptively and punishing attacks on your domain.
Fifth Edition: Brujah - Clan Brujah are troublemakers, always questioning authority. They tend to Embrace anyone with a strong cause and a loud voice to their ranks, be it teen punks, gang members or any kind of activists. While many Brujah are skilled with words, they are also quick to rage – difficult debates are often best solved with a blur of fists! This deck relies on combat supremacy. Your minions’ skills in Celerity and Potence will scare your opponents from blocking your Presence-fueled bleed actions. For defense you apply surprise Anarch tricks, or assault other minions directly, mangling them into the ground before they become a threat.
Fifth Edition: Gangrel - Clan Gangrel are outsiders, roaming wilderness and suburbs, straying from politics and intrigue. They keep in tune with nature and with their Inner Beast, and they value their freedom and are prepared to fight for it. The clan has now joined the Anarch Movement – they will not be pushed around, and their claws run deep. This deck takes a defensive stance, planning for the late game while occasionally hitting opponents with precise attacks where it hurts the most. Your strengths are animal companions, Anarch tactics and the Protean shape-changing powers of your minions, which help to pass blockers, intercept enemies and excel in combat.
Fifth Edition: The Ministry - The clan of faith, the clan of lies – the most light-fearing vampires are known by many names, currently preferring “The Ministry”. They revel in sin and seek to cross all boundaries, the holier the better. They want everyone to join in, using their powers of deception to lure innocent victims into misery. This deck delivers a steady stream of mischief on your enemy, with tactics both direct and indirect. Your vampires do anything to elude defenders – sneaking, hypnotizing, even shape-changing! Your defense is limited, but you have some Anarch tricks up your sleeve.
Fifth Edition: Ravnos - The Ravnos are nomadic vampires, always staying one step ahead of the doom that lurks in their blood to preserve their lineage. These daredevils and tricksters seek risks in unlife and are often hired for espionage and sabotage, fitting well with their mastery of disguise and distraction. This deck is about charm and misdirection. Your vampires use their powers of Obfuscate and Presence to distract and manipulate foes, undermining their power. For protection you rely on animal spies and guards, and yet more illusions to turn even the mightiest threat completely harmless.
Fifth Edition: Salubri - The Salubri are warriors and healers who tread the path of Golconda – ultimate redemption from the Kindred curse. But with this path comes suspicion and persecution, as the power to heal brings with it the power to harm. They are both hunters and hunted in their pursuit of enlightenment. This deck relies on vigilance and protection. Your vampires use their powers of Auspex to foresee enemy moves and Fortitude to make their bodies nigh-indestructible in combat. When the time is right, you launch upon your prey, using mind-swaying Dominate powers to damage your foes.
Fifth Edition: Tzimisce - The Tzimisce were once noble tyrants of Eastern Europe, but in modern nights they covet power worldwide. For them control is all. They aim to take what you thought was yours and then jealously guard their possessions like a dragon guards its hoard. This deck is a versatile toolbox. Your vampires use mind-altering Dominate powers to gain influence and undermine opponents. In combat they can either turn into bats or mist to escape or rework their bodies into monstrous forms to seriously wreck their foes. For defense you rely on animal spies and hideous ghoul servants.
Fifth Edition: Vampire: The Eternal Struggle 30th Anniversary - This set consists of a 100 card Toreador preconstructed deck called “The Endless Dance”, plus an extra 20 cards, including new Camarilla Justicars and reprints.
Fifth Edition: Lasombra - This deck is about power and manipulation. Your vampires use their powers of Dominate to gain influence and subdue those who oppose you. They keep their motives hidden with the powers of Oblivion, seeing the darkness from the other side and coming back stronger.
Fifth Edition: Hecata - A motley collection of necromantic vampire bloodlines, the Hecata clan are united in the pursuit of a single subject: Death. Despite the clan’s impure predilections and its penchant for playing all other sides against one another, they have endured to bedevil the modern nights with their undeniable necromantic acumen. This deck is about entropy and decay. Your vampires use the entropic powers of Oblivion to torment their rivals and summon and command the very spirits of the deceased. They steer their fate with the powers of Auspex, reading auras and through divination. And they exalt the physical durability of the undead form with their powers of Fortitude.