TRAILER
Team: 5 Members | Development: 9 Months | Engine: Unity |
Published: Itch.io
Developed in: 2019-2020
Grim Hunt is a first Person Shooter (FPS) where the player fights hordes of undead monsters in a crypt that has been taken by an infamous necromancer.
I worked in this game as:
Game/Level Designer
Producer
3D Character Artist
3D Animator
CAPTURES IN ENGINE
LEVEL BREAKDOWN
To make this level we first needed to understand what was our situation, this is what we had:
9 months
2 Environment Artist
Only one programmer
I as a designer had other responsabilities because of the small team we were.
LAYOUTS
Taking into account the above factors, I decided to create a small, modular and changing level depending on the round of enemies in which the player is, so the player would not get bored of the room and would have to adapt to new structures that appear to generate a more dynamic gameplay and play with verticality. Here are some examples of round design that I made.
In this round some parts of a higher hallway/bridge will apear but the player can't get there and the ranged enemies have the highground.
In the next one the full hallway will appear and so the stair to get up there, now there are ranged enemies on balconies but the player can get the highground to the melee enemies.
The last one will remove completely the hallway and the main enemies that will spawn are the thoughest but also the ones that explode, so the player will have to make a whole new strategy to defeat this round of enemies.
PACING
This is the gameplay flowchart I made.
It goes through all the game and ends in defeat and therefore restarting the run or fulfilling the victory condition and completing the game.