Team: Solo | Development: 1 Week | Engine: Unreal Engine 5
In this prototype I was asked to create an Egyptian tomb and generate an exploration environment where the player must investigate how to reach the final goal, a golden sarcophagus.
I worked in this prototype as:
Level Designer
Captures
LEVEL BREAKDOWN
BREAKDOWN
This exercice goal was to create a linear level where the player explores an egyptian tomb looking for an specific thing.
The setting was more like an Indiana Jones or the Mummy kind of tomb so I wasn't looking for historically accurate structures.
Create a clear landmark to follow and soft-block it so the player sees where is it but can not get there.
Use the ruins to create believable platforms to parkour through
Play with light constrast between warm and cold, water and sand.
Use some enviromental Storytelling.