These rules govern how agents must carry, present, and handle firearms while on-duty, in uniform, and while interacting with the public or other personnel. They are designed to preserve safety, professionalism, and accountability.
Holstering & Carry
Issued holster are required on the duty belt when carrying a pistol. (Uniform Item: STN Holster)
Shotguns must be attached to the rear of the plate carrier/back. (Uniform Item: STN Shotgun)
Below is how to carry each weapon during standard operations:
When carrying a pistol, the weapon should remain inside the holster with hands staying off of it.
When carrying a rifle or shotgun, agents are permitted to hold the item in front, while the weapon remains pointed at the ground.
Drawing & Presenting
Agents are authorized to draw and point their firearm when reasonable suspicion or probable cause exists that the suspect is breaking the law and the situation presents a potential risk to public safety.
The muzzle of the firearm shall remain directed at the suspect’s torso until the suspect is fully secured in handcuffs.
During a "hot" situation where the scene is unsecure and the threat can not yet be determined (e.g. active shooter, shootout), agents may direct their firearm at bystanders while giving clear and repetitive orders until the threat can be eliminated and "clear" bystanders (ensure they aren't involved or pose a threat).
Concealed Carry & Plainclothes Considerations
Concealed carry by plainclothes or undercover personnel is permitted only during an approved undercover operation and after notification to command/supervisory staff (per unit policy).
Undercover personnel must not remove a concealed weapon in a public area for demonstration or to intimidate; any display must be operationally justified.
Interaction with Civilians
Never use a firearm for intimidation; agents must treat civilians respectfully and avoid unnecessary escalation.
If a firearm is drawn during interaction with the public, commands should be calm, clear, and professional; supervisors should be notified as soon as practicable.
Requests to surrender or secure weapons from civilians must comply with legal standards.
Visibility & Identification in Mixed Environments
When operating alongside non-FBI law enforcement units, agents should ensure their identification and role are clear to avoid confusion (e.g., badges, patches, verbal identification), especially if a firearm is visible.
Command personnel may require explicit identification steps before permitting weapons display during joint operations or public events.
Special Agent (1B)
Carry Options: M4A1, M&P 15
Trunk Storage Options: Fabarms FP6, Glock 17
CIRG Special Weapons & Tactics (2A)
Carry Options: Up to operator/team preference (refer to CIRG handbook)
Trunk Storage Up to operator/team preference (refer to CIRG handbook)
CIRG Hostage Rescue Team (2B)
Carry Options: Up to operator/team preference (refer to CIRG handbook)
Trunk Storage Options: Up to operator/team preference (refer to CIRG handbook)
CIRG Long Range Intervention Team (2C)
Carry Options: Up to operator/team preference (refer to CIRG handbook)
Trunk Storage Options: Up to operator/team preference (refer to CIRG handbook)
CID Major Crimes Unit (3A)
Carry Options: Glock 17, FN Five Seven, Kahr CW9
Trunk Storage Options: M4A1, MP5, Benelli M4
Full access to civilian weapons during undercover operations
CID Intelligence Support Unit (3B)
Carry Options: Glock 17, FN Five Seven, Kahr CW9
Trunk Storage Options: M4A1, Benelli M4, Orsis T5000
Full access to civilian weapons during undercover operations
All standard-issued tools and non-lethal weapons may be freely used by agents for their intended purposes, with the exception of:
Riot Shield (CIRG only, anti-riot operations)
Notepad (Traffic citations is outside of FBI's enforcement area)
All other times, including beanbag shotguns, ballistic shield, battering ram, UAV/drones, and vehicle immobilization tools are highly encouraged to be used by agents when possible. In-game SWAT vests and helmets MAY be used by personnel in tactical gear if the in-game vest can be concealed under avatar items.