The Nexus Afterschoolers have been through a lot in their time as heroes. They've helped to save the world and learned from some of the best. Settling back into normal school life at East Coast Academy would only prove to be a waste of their abilities.
Thankfully, when disaster strikes, the Afterschoolers embark on a mission that will bring them face to face with not only those that came before them, but their most dangerous foe yet.
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Power: Invisibility & Forcefields
Pretty much Mary without the phasing. Her defensive abilities may be strong, but I am stronger. Her forcefields will break with enough effort.
Powers: Freeze Tag
All I would need to do is keep my distance from this one. A freeze beam from her might even the playing field, but I doubt she is fast enough to keep up.
Powers: Induce sleep and manipulate dreams
Hyper. Loud. Energetic. Just a few words to describe Samantha. She's a natural when it comes to the creative arts and is a solid friend to her peers. Her abilities can be a danger to her enemies, but her teammates, as well. It's a good thing she's a quick thinker, because having access to nearly any power would cause me all kinds of headaches.
Power: Teleportation
Ah, now this one is unpredictable. I'll have to be extra alert for this one. The proper defenses might be able to keep her at bay, long enough to deliver a winning blow.
Power: Telekinesis
Such amazing power, attached to such a brash youth? This is why the Afterschoolers are a mistake. Absolute power should be only fro the strong and capable.
Power: Perfect aim and conjuring projectile equipment
The ranged fighter of the group. Amidst the chaos I must be careful, for I know that she could catch me off guard with ease. But the moment I can close in on Penny, the sooner she can be dispatched.
Power: Sound waves and communicating with animals
I fear not the animals, nor the shouting of children. This particular child may have a loud bark, but any of my powers is more than enough to silence her.
Power: Weather manipulation
A power such as this should be mine to wield. Godlike control over the weather is exactly what I need to show the world I mean business. Though I must be careful, this one must be dealt with quickly if I am to succeed.
Power: Superspeed
Sofia might actually be able to put a dent in my armor. High speeds make her hard to hit, much like any teleporter. I must make sure to keep her moving or trap her. A tired or immobile target is much easier to eliminate.
Power: Super stretchy
Willa has proved herself rather sneaky, but it won't do her much good against me. I cannot see myself being beaten by giant fists or kicks, espeically by any rookie such as herself.