With every victory, there is a loss somewhere out there. So what happens when one grave mistake by one of the world's greatest heroes, comes back to haunt him? The Afterschoolers step up once again, hoping to help save one of their own from a foe none of them can even believe exists. This time they must face their purpose and who they wish to be.
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Power: ???
The original test subject. The one that got a second chance. I hope that I can convince her otherwise, but I doubt she will break free of her restraints and see reason.
Power: Possession
Amber is trustworthy. eager to prove herself. She's the kind of friend I need in this world. Her powers to sneak around and posess others will get us where we need to be.
Powers: Telekinesis
This one is powerful I'll give him that. Telekinesis is no joke, but fortunately I think that we can pull one over on this Cyclone. Just pushing a few buttons and pulling a few strings should be enough to disorient him.
Powers: Conjure black holes
Jack's powers are extremely dangerous, so we have to be careful where he goes. Thankfully, with my planning, we won't have a single problem that he can't handle.
Power: Forcefields, invisibility, and phasing
Ah, the defense of the team. Shields, hard to find, and pretty much untouchable. Though she's hard to hit, that doesn't make her a hard hitter. Overwhelming her might do the trick.
Power: Power copying
I wonder if this one could drain all of my powers off me. That'd be interesting to see. Samantha is the most versatile of the group, so we have to keep this one in check. Can't afford any surprises when we act.
Power: Blue flames
Flames so hot that they're unnatural. Summer will prove problematic if we don't find a way to both ground her and cool her off. Then again, she's just another obstacle in the way of the mission.