Nimbleness, dexterity, and overall physical coordination of muscles and reflexes.
Overall athletic coordination and ability. Climbing, jumping, balancing,
wrestling, skiing, swimming, throwing, or catching.
*Athletics is an innate skill, all characters start with a d4 in Athletics.
Ability to sail or pilot a boat, ship, or other watercraft.
The ability to control, steer, and operate ground vehicles.
Skill with maneuvering vehicles that operate in three dimensions, such as airplanes, aerial screws, airships, etc.
Skill in armed and unarmed combat.
A character’s skill in mounting, controlling, and riding a tamed beast.
Precision with any type of ranged weapon.
Moving silently, hiding, and other forms of avoiding notice.
*Stealth is an innate ability, all characters start with a d4 in stealth
Sleight of hand, pick-pocketing, lock-picking, and other typically shady feats.
Raw intellect, perception, and ability to sort and make use of complex information.
Academics reflects knowledge of the liberal arts, social sciences, literature, history, archaeology, and similar fields.
Strategy, tactics, and understanding military operations. A key skill in Mass Battles.
General knowledge of a character’s world.
*Common Knowledge is a core skill, all characters start with a d4 in common knowledge.
Use complex or specialized devices such as control panels or industrial machines.
Skill and familiarity with games of chance.
Coding, programming, and breaking into computer systems. Also the arcane skill for the arcane background (Aethermancer)
The ability to treat and heal Wounds and diseases, and decipher forensic evidence.
Reading, writing, and speaking different languages (players start fluent in one).
Languages in this setting include: English, Chinese, and Sioux
Sight, Smell, Taste, Touch, Hearing. How observant your character is.
*Notice is an innate skill, all characters start with a d4 in Notice.
The ability to fix mechanical and electrical gadgets.
Finding written information from various sources.
Knowledge of scientific fields such as biology, chemistry, geology, engineering, etc.
How to find food, water, or shelter, and tracking.
The arcane skill for Arcane Background (Weird Science).
Inner strength and willpower.
A character’s ability to threaten others into doing what she wants.
Singing, dancing, acting, or other forms of public expression.
Persuasion is your ability to talk people into doing what you want.
*Persuasion is an innate skill, all characters start with a d4 in Persuasion.
Taunt (Smarts): Insulting or belittling another. Almost always done as a Test (page 108 of the SWADE core rulebook).
Raw muscle power.
Endurance, health, and constitution.