Assignment - Work as a breakout-room to construct a collaborative online presentation of the history of computer technology. Each student will take two responsibility for two or more slides as assigned in class. Collaborative Presentation
Describe the significance of each invention to the development of computer technologies. Use no more than three bullets and no more than 10 words. You may wish to use AI tools such as ChatGPT and Gemini in the process.
Assignment - Teachers should be conversant with computer terminology and concepts that pertain to the use of technology in their classrooms.
Study using : Flashcards, Learn, Test; Review using: Gravity, Matching
Play a classroom game with Quizlet Live
Create a quizlet.com of computer terms and concepts . - sample
Create a Quizlet stack (with images) relevant to your curriculum
Assignment - Play the following games and discuss the reasons why you may want to use this resource or similar resources in the classroom. Be specific.
Play Wayground game of computer knowledge.
Create a Quizziz game (with images) relevant to your curriculum
Assignment - The market for personal computers is very competitive, and manufacturers are continually working to develop better and more powerful systems. Unfortunately, you can not determine how powerful a computer is by looking at the outside. It is necessary to look at the system profile to determine the type of processor, memory, hard drive capacity, etc. Compare the system profile of the computer used in class with your computer at home on the following properties. Mac (Apple/About this Mac); Windows (Start/System).
Analyze the computer your computer. Summarize your and interpret your findings in light of current standards.
Microprocessor (Chip,CPU): (a) name; (b) number of cores; (c) processor speed
Memory: (a) how much RAM; (b) speed of the RAM
Storage devices: (a) type and capacity solid state drives (SSD); (b) capacity of hard drives
Operating system: (a) OS; (b) service pack or version
Monitor(s): (a) resolution; (b) video card
Assignment - Use a web-based traceroute program to identify the location where the official tourism website of a relatively unknown contry is located.
Include a screen shot showing a map and the text of the specific route taken when contacting the website. Compare your findings with those of others in the class.
Are websites always located in the country in which they are registered?
What does this show about the nature of Internet-based business and commerce?
Assignment - What type of connection are you using (Mobile Data (4G/5G), Cable Internet, Fiber Internet, Satellite Internet). Determine your upload and download connection speeds. Compare your speeds with those of your peers in the class and describe any patterns you notice. Why do internet speeds vary between different types of providers, such as mobile data, cable, fiber, and satellite?
Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations. It is widely used to teach computer programming for the following reasons:
Easy to learn: Uses drag-and-drop blocks instead of typing code, so beginners avoid syntax errors.
Teaches key concepts: Introduces loops, variables, conditionals, events, and algorithms.
Instant feedback: Students immediately see their programs work through animations and games.
Encourages creativity: Lets learners create stories, games, and interactive projects.
Builds problem-solving skills: Develops computational thinking and debugging abilities.
Prepares for other languages: The concepts learned in Scratch transfer easily to languages like Python and JavaScript.
Assignment-
Watch this tutorial [20:28] and either re-create your own Pong game or a game or animation of your choice.
What is the value of teaching programming to secondary school students? Explain.