Scouts Terrain & New Youth Program - Getting Started
Scouts Terrain & New Youth Program - Getting Started
Step 1
Visit Scouts Terrain at https://terrain.scouts.com.au/
Step 2
Select from the Branch drop down where you are registered as a member we are "VIC"
Step 3
Type in your Scouts Vic membership number 8 Numbers
• If this is unknown, contact a Section Leader or Group Leader for this.
Step 4
You will need to enter your password (initially some accounts will be set to YYYY-MM-DD)
e.g. if you were born on the 1st of June 1990 you will enter 1990-06-01
• But if this does not work on the first try contact a Section Leader or Group Leader to reset this
Step 5
Press the LOG IN Button
Step 6
You will be asked to enter your email address and create a new password.
Remember to keep your password safe!
You should now be logged in to Scouts Terrain!
This is the typically what the base camp will look like from a Computer for a Cub Scout. If using a Tablet or Phone you will need to change page to visit each Section. Feel free to click on all the headings to visit each area and familiarize your self with each section.
Every new Scout will complete an Introduction to Scouting.
One of your adult Leaders or another Cub Scout will make a time to talk you through it and to sign you off.
This will help you understand who we are as Scouts, and about the adventures to come!
Every new Scout will complete an Introduction to Scouting.
One of your adult Leaders or another Cub Scout will make a time to talk you through it and to sign you off.
This will help you understand who we are as Scouts, and about the adventures to come!
Walkabout Award
10, 50, 100, 150, 200, 300, 400, 500 kms
Keeping track of your adventures and opportunities provides a record of what you have done. You can reflect back on the personal development during each expedition and the furthering of skills that has occurred.
The Walkabout Award Badge is earned for the total kilometres travelled under human power through a youth’s time in Scouting. The minimum distance to be counted toward the tally for Cub Scouts is 1km. Journeys taken in a canoe, kayak, skis or a bicycle are divided by 2 e.g. a 20 km bike hike earns 10 km to the Award.
The Camper Award Badge depicts the total number of nights spent camping while on approved Scouting activities. (School camps and family holidays don’t count.)
This is an ongoing tally that progresses through all sections
When a new badge is earned, it replaces the previous badge
Camper Award
10, 25, 50, 75, 100 Nights
Special Interest Areas (SIAs) encourage Scouts from all Sections to try new things and pursue existing interests. Scouts set their own goals in one of the six SIAs, enabling them to design a project that interests and challenges them personally.
SIAs give young people ownership of their own development. Research tells us that this is important to learning success. SIAs build upon skills such as creativity, independence, and problem-solving. Special Interest Areas teach Scouts to set, plan towards, and achieve goals. SIAs projects are deliberately open-ended and designed to meet the individual needs of each Scout.
The SIAs provide scope for adaptability and future proofing of the Achievement Pathways. For example, when new and emerging technologies are developed, they can easily be pursued by Scouts without having to create new SIAs.
Adventure & Sport
Creating a Better World
Growth & Development
Arts & Literature
Environment
STEM & Innovation
They are broad, encouraging Scouts to pursue a diversity of interests and to ensure any activity a Scout could possibly think of can be included. Outcomes are always measured against an individual’s personal best. Scouts use Plan>Do>Review> to set and achieve their goals.
When proposing a SIA project, Scouts should take into account:
their personal interests.
new challenges they want to explore or things they want to learn.
the skills they have and skills they may need to develop to achieve their goal.
their existing level of knowledge.
their experience and that of those around them who may be able to help them with their goal.
if they think they might need a Subject Matter Expert to help them with their goal.
which SIA category their project best fits into (keeping in mind there is overlap between some of the SIAs).
To be awarded the Grey Wolf Award, Cub Scouts need to Complete 6 SIA projects, each taking at least 4 hours to do across at least 2 areas
Click here to learn how to Navigating to and entering a Special Interest Area Project
The Outdoor Adventure Skills framework promotes youth members’ exploration of, and progression through key outdoor pursuits. Designed for all ages and abilities, the Outdoor Adventure Skills reinforce what Scouting is well known for, and compliments other personal progression opportunities provided by Scouting. Scouts’ have the opportunity to continuously build on these skills throughout their Scouting journey, starting with foundation skills all the way to specialist skills.
To be awarded the Grey Wolf Award, Cub Scouts need to have Stage 3 in all three Core Areas of Bushcraft, Bushwalking and Camping
and Progress eight Stages during the Section or since achieving the Joey Scout Challenge Award (can include advancement of Core skills)
Click here to learn how to How to Navigate the Outdoor Adventure Skills
Bushcraft
Camping
Bushwalking
Alpine
Cycling
Vertical
Aquatic
Boating
Paddling
Why Propose an Idea?
Scouts | Terrain is essentially a programming platform in an environment where Scouts of all ages can contribute to the activities of their Unit. This can take the form of suggesting activity ideas to planning and running an activity for the Unit.
It is important that adult Leaders understand how they can assist their Scouts propose activity ideas for their Unit.
This is a great way to suggest ideas your unit can attend or participate in and Cubs can lead or assist in these Ideas to work towards their Milestone Badges.
Click here to learn how to Propose an Idea In Programming
You gain Milestone achievements by participating, assisting and leading in activities in your section.
These activities are based on Community, Outdoor, Creative and Personal Growth Challenges.
To be awarded the Grey Wolf Award, Cub Scouts need to complete: Milestone 3
(Milestone 1 and Milestone 2 are optional)
Milestones 1
24 participates,
2 assists, 1 lead
Milestones 2
20 participates,
3 assists, 2 leads
Milestones 3
16 participates,
4 assists, 4 leads
Community
Outdoor
Creative
Personal Growth
Adventurous Journeys are a way for you to get out, explore, and put in place the skills you have learnt during the Scout program.
Adventurous Journeys for the Cub Scout section are a four-hour experience.
You should plan your journey with the support of a skilled mentor - someone who has more experience in the chosen activity area than you do.
You can choose what type of journey you want to do - it could be bushwalking, cycling, kayaking, sailing, skiing, or something else.
The only thing is it needs to be human-powered.
To be awarded the Grey Wolf Award, Cub Scouts need to Plan> and lead an Adventurous Journey of at least 4hrs.
This should occur when working on Milestone 3.
Click here to learn more about Adventurous Journey
In Cub Scouts there are heaps of opportunities to develop leadership and personal skills. You could attend a Leadership or Personal Development Course. This is a day practical course focusing on ‘learning-by-doing.
To be awarded the Grey Wolf Award, Cub Scouts need to attend a Personal Development Course
Click here to learn more about Personal Development
You should have finished all other elements of the Grey Wolf Award before you do your Personal Reflection.
Think about your time in the Cub Scout section - what you have learnt, how you have achieved your goals, and reflect on your development.
Your Personal Reflection should occur with an adult and other Cub Scouts.
The Grey Wolf Award is the highest award you can earn in the Cub Scout Section. It is considered the pinnacle of your Scouting at this stage and is a milestone in your Scouting life.
The Grey Wolf Award brings together the core elements of the Achievement Pathways as well as a Personal Development Course, an Adventurous Journey and a Personal Reflection.
It's not expected that all Cub Scouts will attempt and complete this award, but all are welcome to 'give it a go'. All members of the Cub Scout Unit, the Unit Council and Cub Scout Leaders will support Cub Scouts through the final steps of the Achievement Pathways.
The Grey Wolf Award the requires approval of the Unit Council. All the award requirements must be completed and approved before the Cub Scout progresses to the Scout Section.
To be awarded the Grey Wolf Award, Cub Scouts need to complete: -
Program Essentials
Milestone 3 (Milestone 1 and Milestone 2 are optional)
Outdoor Adventure Skills
Stage 3 in all three Core Areas of Bushcraft, Bushwalking and Camping
Progress eight Stages during the Section or since achieving the Joey Scout Challenge Award (can include advancement of Core skills)
Special Interest Areas
Six Projects in at least two areas
Each Project is a minimum four-hour duration including Plan>Do>Review>
Adventurous Journey
Plan> and lead an Adventurous Journey of at least four hours duration.
A maximum of two Cub Scouts may plan and lead the journey.
Personal Development Course
A Personal Development Course
Personal Reflection
Upon completing the requirements of the Grey Wolf Award, the Cub Scout will Review> their journey through the Section.
The Grey Wolf Award the requires approval of the Unit Council. All the award requirements must be completed and approved before the Cub Scout progresses to the Scout Section.
Other Useful Terrain Links
Topo - Terrain Reporting Tool
https://nomisnostab.github.io/Topo-Blazor/
Terrain Summit -Chrome Web Browser install.
https://chromewebstore.google.com/detail/terrain-summit/fkpdafjknodpembpmogbcblabonpmhoo
Terrain Summit - Microsoft Edge Web Browser install.
https://microsoftedge.microsoft.com/addons/search/summit