Asset Mapping: Looks creatively at existing conditions to reveal community assets that may not be recognized, transforming challenges into amenities.
Backcasting: Envisions an ideal desired future and works backward from that to guide planning. .
Geodesign: Brings systems-based design thinking using a geographic information system (GIS) to empower citizens in a design process to explore their options and visualize their choices to shape their future.
Regenerative Scorecard: Puts standard planning in the context of fully regenerative development across categories of Place, Water, Energy, Health & Happiness, Materials, Equity, Beauty, and Economic Development.
Game-inspired Engagement: Brings a sense of play and challenge in the cooperative infinite game aiming at the epic win of regenerative communities.
D4CR Model Introduction
D4CR Asset Mapping
D4CR Backcasting
D4CR Geodesign
D4CR Regenerative Scorecard
D4CR Game-inspired Engagement
Building off of prior Toolkit