This class discusses the Universal Design for Learning (UDL) and how to apply it to learning activities in blended, hybrid, and online environments. Goals for the course include developing expertise in identifying and assessing different educational technologies and learning how to effectively integrate relevant technologies in instructional practices.
Accessible Online Learning Activities (below): The purpose of these activities were to create learning activities that incorporate an online learning tool and how that tool could be accessible to students with different disabilities. The technologies discussed are Froggipedia and Rocket Readability.
Online Learning Experience Review (below): For this activity, I engaged in and constructed a review of the learning experience platform, Percipio.