Game Design Department
Every game has a design, from the monsters you fight, to the mechanics you use, to the levels you traverse. If you loved a boss fight from a video game, or vividly remember an experience you had playing a game, that's game design!
In the Design Department, we think about and analyze what makes games fun, enjoyable, and memorable. If you like coming up with and designing cool stuff for video games, welcome to Design!
What do we do?
We host weekly workshops that go over different design principles used in the process of building and making a game. We go into details about what could make a game fun, and how this element can be achieved in many different ways, ranging from something as broad as the concept of your game, to how the player moves.
Outside of our workshops, we offer counseling and advice for any design issues or questions that you may have. Additionally, we have sessions where we work together as a group and design a game from scratch.
Playtesting is also a very important aspect of design! If you want any advice for your game or need playtesters, ask us! We're happy to help!
What do we teach?
Our workshops are all centered around the design and concept of different video games. Specifically, we focus on:
Level design
Playtesting and rapid prototyping
Encounter design
Juice
Elegance and sophistication
Playtesting
Basic UX and UI design
Player choice
Flow
Narrative design
We also analyze video games and incorporate the concepts we teach into our analyses. Analyzing what made a video game fun or memorable is important when thinking about what elements from that game made it enjoyable.
Industry Relevance
There are a lot of careers one can pursue if specializing in design. A few of these include:
Level and Encounter Designer (for game dev)
Enemy and Boss Designer (for game dev)
Narrative Designer
Experience Designer
Quality Assurance Tester (QA testing)
Software and Tools
Here are some of the applications we use for work in the Design Department. Because game design is all about playtesting, we mainly use these tools and applications for playtesting what we design.
FAQs
Do I need any prior experience in game design to better understand topics in this area?
While having some general background knowledge on video games is helpful, it is by no means necessary. We start off with more basic topics at the beginning of the year in order to teach those new to video games, and proceed with teaching advanced topics later in the year.