This web page explores the potential for using gaming and simulation technology to integrate cross-curricular activities in a middle-school classroom. Using technology in this way, provides opportunities for students to make connections between past, present, and future. Games and simulations allow students to learn in an engaging, self-directed, and safe environment.
The following games and simulations allow for cross-curricular activities between Math, Science, Social Studies, and English Language Arts. Each simulation or game link includes a description of how the activity might be integrated in a Language Arts or Social Studies classroom.
This game has a series of questions that allow you to build pieces of farm equipment. Students in my SS class recently studies the Minoans, an agrarian civilization. This simulation would allow students to compare farming today with the way the Minoans farmed.
6-9.GWH.2.2.5 Evaluate ways in which technology influences human capacity to modify the physical environment.
An engaging game that teaches 5th-8th students about the geographic coordinate system as they search the world seeking seeds. Each place they visit includes geographical and historical information as well as detailed information about specific seeds which can be harvested in the area. Students in grades 6-8 who are studying The Fertile Crescent or Ancient agrarian societies will make connections between geographical location and they types of plants early farming indigenous peoples would have been able to grow and harvest.
Students in grades 5-8 make connections between ancient agrarian societies and the present. They learn interesting facts and statistics about American farmers and produce by playing this math game which has them solve challenging math word problems
Despite misconceptions that ancient civilizations thought the world was round, there is considerable evidence which indicates they understood the the Earth is a sphere. To do this, they had to have an understanding of apparent motion. This apparent movement simulation allows students to explore the concept.
Building in the past and present requires knowledge of balance proportional reasoning skills, and torque. This simulation allows students to experiment with these principles by placing and moving objects on a simple machine (a teeter totter).
6.RP.A.3 3Use ratio and rate reasoning to solve real-world and mathematical problems, e.g., by reasoning about tables of equivalent ratios, tape diagrams, double number line diagrams, or equations.
HHS Super Catapult Simulator
In conjunction with a study on war techniques used b the Ancient Greeks students will have an opportunity to analyze the affect of force on motion, describe accuracy and precision, and identify the optimal launching angle for a projectile (45 degrees).
A simulation demonstrating how sailors both in the past and present can use a sextant to navigate. My students recently finished a study about the novel Charlotte Doyle. In the novel, a girl from the 1800s uses a sextant to help navigate a ship across the Atlantic.
A sailing simulator for PC and Mac that helps novices learn how to sail/navigate. The free level allows for two boat models. Students recently completed, Charlotte Doyle, a novel where the heroin of the story sails across the Atlantic.
As part of their studies on ancient civilizations students can explore this virtual simulation of the Ancient Greek Temples. In preparation for a science activity where students would be asked what scientific and mathematic principles the Greeks would have needed to know about to build such elaborate structures.
Ancient Greeks accepted geometrical construction that were performed using a straightedge and compass. This simulator demonstrates how to find the center of a circle using these two tools.
This video uses scanning technology of an artifact from a Greek ship wreck to recreate, in great detail, the Antikythera. This device allowed Greeks to see how the sky would look decades in the future.