NOTE -- THE SCHEDULE IS SET IN PIXELS WHICH ARE CHANGING THOUSANDS OF TIMES PER SECOND !!!!!! THIS WEBPAGE SCHEDULE WILL BE UPDATED ON A REGULAR BASIS, AS CHANGES OCCUR. A FINAL SCHEDULE WILL BE PRINTED/POSTED PRIOR TO THE EVENT.
Friday
03:00 pm Gate open for Pre-registered Merchants
04:00 pm Gate and Registration Opens; the site is open to the populace
08:00 pm Garb Repair (class & consultations) Opens Main Hall
08:30 atmw* Friday Evening Court
09:00 Travelers Feast begins
09:00 atmw The Vigil of Almaricus Wolfgang Ristowen begins
09:30 pm Friday Knight Fights
10:00 pm Curfew for minors 12 and under -- Site-wide
11:00 pm Garb Repair (class & consultations) closes Main Hall
11:59 pm Gate and Registration Closes for the evening
[ Saturday 01:00 am Curfew for minors 13 to 17 -- Site-wide]
Saturday
07:30 am Breakfast Feast Hall
08:00 am Gate and Registration Opens
08:00 am Art-Sci Championship setup begins Main Hall
09:00 atmw Morning Court Pole Barn
09:00 am CLASS Newcomers Class meet at the back of court under the Pole Barn
*atmw = at Their Majesties' whim -- if the Morning Courts run longer than expected, all the times for the following activities may have to be adjusted accordingly!
09:01 am Star-Crossed Scavenger Hunt begins
10:00 am (Immediately following Morning Court) "Quest for a Happy Ending" activities begin -- Feast Hall porch
10:00 am (Immediately following Morning Court) Armor Inspections -- Armored Combat Melee Field
10:00 am Garb Repair (class & consultations) opens Main Hall
10:00 am CLASS Introduction to Tablet Weaving Classes Pavilion
11:00 am (after completion of the Morning Courts) Archery Range Opens -- Archery Range
12 noon CLASS Build Your Own Crossbow "Craft Cabin"
12 noon Art-Sci Championship voting begins Main Hall
12:30 pm Fundraiser Lunches begin
12:30 pm Bard of the Crossroads Competition begins Main Hall Porch
01:00 pm CLASS Animal Hide Glue and Its Use in 16th Century Clothing Classes Pavilion
01:00 pm Baronial Berserker Thrown Weapons Competition begins Thrown Weapons Range
02:00 pm Gate & Registration Closes
02:00 pm CLASS Viking Navigation and use of the Greenland Sun Compass Classes Pavilion
02:00 pm Baron's Bowman Tournament begins -- Archery Range
03:00 pm Art-Sci Championship voting ends Main Hall
03:00 pm Garb Repair (class & consultations) closes Main Hall
03:00 pm CLASS Get Ready for Gulf Wars Dance Class meets at Classes Pavilion
04:00 pm Art-Sci Championship displays and materials to be removed from Main Hall
04:00 pm Archery Range Closes -- Archery Range
04:00 pm Feast Hall Set-up for staff - volunteers are welcome to help with the arrangement of the hall; the Feast Hall will be 'closed' to the populace during this time; all displays and personal items should be removed promptly. Feast Servers and Entertainers report to the Hall Steward for assignments -- Feast Hall
04:30 pm Pre-Court Entertainment - Orpheus by Lord Guillermo - Pole Barn
05:00 atmw Evening Court -- Pole Barn
06:30 pm (immediately following court) Feast Hall table set-up for Feast attendees; please come and arrange your table settings and seating at this time.
07:00 pm Feast begins -- Feast Hall
10:00 pm Curfew for Minors 12 and under -- Site-wide
[Sunday 01:00 am Curfew for Minors 13-17 -- Site-wide]
TBD Initial Matches of All Champions Tournaments -- Armored Combat Melee Field
TBD Scots/Welsh War Practice Scenarios: Field Battle Sets -- Armored Combat Melee Field
TBD Scots/Welsh War Practice Scenarios: Contested Zone Resurrection Battles -- Armored Combat Melee Field
TBD Scots/Welsh War Practice Scenarios: Kill Zone Capture the Flag Battles -- Armored Combat Melee Field
TBD Scots/Welsh War Practice Scenarios: Bridge Battle Sets -- Armored Combat Melee Field
TBD Rapier All Champions Tournament Matches -- Rapier Combat Field
TBD Rapier War Practice Melee Scenarios -- Rapier Combat Field
TBD Authorizations for Combat Archery & Siege Weapons -- Armored Combat Melee Field
TBD Authorizations for Armored Combat and Rapier, initial authorizations and/or additional styles -- Armored Combat Melee Field; Rapier Combat Field
Sunday
0?:00 am Wake up! Pack up! Say your farewells and head for home -- have a safe journey! Before you go, clean up after yourselves -- if you stayed in a cabin, make sure it is swept clean and all furniture is returned to its starting place. Please pay heed to the policies regarding alcohol at this event site -- pack up all bottles, cans and cartons and take them away with you!
11:00 am Site closes
11:01 am Thank you for joining the clean-up crew! The Event Staff appreciates your dedication, please report to the Feast Hall for your assignments.
Some important notes regarding Youth Activities:
Parents are responsible for their children's actions and whereabouts at all times. Youth activities (if provided) are open to children over the age of 5 but those under the age of 5 may attend if a parent stays with them. Parents are encouraged to join in with all activities. Two unrelated adults must be present at all youth activities or the activity will be canceled.
There is a curfew for youths in the Kingdom of Trimaris -- Age less than 12, children must be in their camp or in the company of a designated adult after 10pm. Age 12 to less than 18, youths must be in their camp or in the company of a designated adult by 1am.
Per Trimaris Kingdom Law: Any minor under twelve (12) years of age must have on his or her person at all times while attending any Society event both his or her legal name and both the legal and SCA names of the parent or other responsible adult at the event.
Copyright © 2018.
UPDATED 2018-02-18