Digital law is defined as electronic responsibility for actions and deeds. In other words, digital law refers to what you are and are not allowed to do while using the Internet. Ethical use encompasses all activities on the Internet that abide by the laws of society.
This topic is recommended for Middle and High School students.
Digital law is defined as electronic responsibility for actions and deeds. In other words, digital law refers to what you are and are not allowed to do while using the Internet. Ethical use encompasses all activities on the Internet that abide by the laws of society. Unethical use encompasses all activities on the Internet that do not abide by the laws of society.
Examples of ethical use of the Internet include properly citing sources, respecting others and reading and abiding by the terms of use for references, files, applications, etc. that you use.
Examples of unethical use of the Internet include hacking, pirating software, downloading music illegally, plagiarizing and creating and disseminating viruses.
It is important to know that there are significant consequences for violating digital law.
Common Sense Media Curriculum, with supplemental lesson suggestions.
Key Digital Rights:
Right to access and use computers and/or other electronic devices
Right to access and use digital content
Right to create and share digital media
Right to privacy in digital communities
Right to express your ideas and opinions freely
Right to report anyone or anything that seems inappropriate
Key Digital Responsibilities:
Use appropriate language and behavior when interacting with others (i.e. no cyberbullying)
Respect the opinions and ideas of others
Obey all intellectual property laws
Do not use or share others' work without permission
Follow rules and/or codes of conduct for every Internet site
Responsibility to report cyberbullying, threats, and inappropriate use of digital resources
Regardless of whether or not students are aware of the digital laws governing their technology use, they are still accountable for their actions and subject to punishment for infractions. As digital technology use becomes both necessary and commonplace in our society, it is important that students understand digital laws and the consequences of violating them. Failure to understand and comply with digital laws can result in serious legal ramifications. Thus, educators have a responsibility to make sure their students are informed and ready to use digital technology in a legal and ethical manner.
It is the responsibility of teachers to educate their students about appropriate, responsible, and safe behavior within a digital environment. This education should include all nine elements of digital citizenship. One of the most common methods for providing students with this information is through the development of an Acceptable Use Policy. This provides a set of rules that students should follow when accessing an electronic network or the Internet. Most schools require that students review and sign an acceptable use policy before being granted access to the school's computers, electronic devices, and electronic network.
Digital Law - 2 mins
Digital Rights and Responsibilities - 3 mins
Plagiarism is defined as using someone else's thoughts or ideas as your own without properly giving them credit. Put another way, plagiarism is intellectual theft.
Oftentimes, plagiarism is intentional. Other times, it is accidental. Either way, plagiarizing can have serious consequences, including a failing grade, suspension or even expulsion.
To avoid plagiarism, you need to understand what it is. The following videos provide detailed explanations of plagiarism and how to avoid it.
Understanding Plagiarism - 4 min
As you can see, this all boils down to one simple principle - give credit where credit is due. Fortunately, there are several online tools that can help you cite your information and sources properly.
- BibMe
What is Plagiarism - 3min 25secs
How to Avoid Plagiarism is 5 Easy Steps - 3min 40secs
Play the following games to test your knowledge of plagiarism and proper citation:
We must educate our students on the importance of not posting fake threats on social media, text, or email. It's a serious offense that could have devastating consequences! Help keep our students safe, and help them to understand that hoax threats are not a joke.
Copyright law is used to protect intellectual property from theft and is governed by the Copyright Law of the United States, which is contained in Title 17 of the United States Code. (Please note that if you are using copyrighted materials from other countries, you must abide by the copyright law of the country of origin for the material being used.)
In order to use copyrighted material, you must obtain permission from the copyright holder in accordance with the law mentioned above. Failure to do so can result in a civil lawsuit, fine or other legal action. The one exception is use of material that is deemed "fair use". You can read the U.S. Copyright Office's description of fair use here.
The Merriam-Webster online dictionary defines fair use as "a legal doctrine that portions of copyrighted materials may be used without permission of the copyright owner provided the use is fair and reasonable, does not substantially impair the value of the materials, and does not curtail the profits reasonably expected by the owner".
Knowing when something is covered by fair use is not easy. There are many gray areas. Fortunately, there are online tools available to help us.
What’s Up with Copyright Anyway — A Brief Very Brief History and Copyright Basics
Fair Use - Copyright on YouTube - 5min 11sec
Creativity, Copyright, and Fair Use - 4min 40secs
Introduce students in grades 3–5 to Digital Passport™ by Common Sense Education. The award-winning suite of six interactive games addresses key issues kids face in today's digital world. Each engaging game teaches critical digital citizenship skills that help students learn to use technology responsibly to learn, create, and participate. Games are available in Spanish.
Mix-n-Mash
Students remix media content to create a new creative piece. Along the way, they give proper credit to the artists whose images and sound clips they use. Students will:
Learn about copyright, credit, and plagiarism and apply their knowledge to their own creative work.
Reflect on the ethical importance of giving credit to others for their work.
Determine how to receive credit for their digital creations.
Sharing, reusing, or copying content is so easy that rarely do we pause to think about its original source. This lesson will give your students the tools to navigate this often-complicated world of digital media and mass information by exploring the rights they have as content creators, how to protect their own work, and how to respect the work of others.
This lesson consists of two videos and a lesson plan.
Grades 4-8