Capstone Design Step 2
Capstone Design Step 2!
For step 2 of the final Capstone project, we had to focus on some of the most important aspects of engineering and designing. This included researching the market, customers, and existing products, sketching multiple design ideas, creating a demand and wish list for our prosthetic, making a customer survey to get a better understanding of what people are looking for and value in a prosthetic for their pets, learning how to tinker and use 3D printing to make our design come to life. Step 2 was all about brainstorming more ideas using our classification scheme, functionally decomposing our product using coggle, finalizing an idea or two, and tinkering these ideas to create prototypes for our project. Capstone design step 3 is up next!
decomposition flow chart
above is a flow chart/mind map of our prosthetic idea including how it will function, how we will create it, and our possible ideas for it.
3 capstone designs
this image carousel shows our three new designs that our classification scheme helped us come up with!
project exhibition night station
above is a picture of our station at San Marin's project exhibition night!
handi-cat co. poster
this was our poster for the project exhibition night that states our idea, progress, funding/costs, mentors, market research, and next steps.
Content:
classification scheme: a classification scheme is the product of arranging things into groups. it is a way of grouping and organizing data so that it can be compared with other data. in this case, we made a classification scheme of all of our ideas for our prosthetic limb in order to help us come up with a final design.
mind map/decomposition flow chart: a functional decomposition flow chart is the diagrammatic representation of the particular concept with its sub-parts. for our project, we created a flow chart of our prosthetic cat limb that shows the breakdown of the overall function of our design into smaller parts called sub-parts/functions.
low-tech prototype: a very simple prototype that shows what the basic design is and how it should look/function without the in-depth technology aspect. for our prosthetic design, our low-tech prototype was made out of wood and PVC pipes.
human-centered design: an approach to problem-solving that develops solutions to problems by involving the human perspective and emotion in all steps of the process. it aims to make systems usable and useful by focusing on the users, their needs, and their values.
design specifications: a detailed document that sets out exactly what a product or a process should present. the design specification could include required dimensions, environmental factors, ergonomic factors, aesthetic factors, maintenance that will be needed, etc.
demand and wish list: a list of different specifications that you either need your product to have, or want your product to have. demands are things you need to make sure your product has or can perform, and wishes are things you want your product to have but it is not necessary for it to function properly.
market research: an organized effort to gather information about target markets and customers. you must research them to know about their values and problems, in order to create a product that will help them. it is very important to the engineering, designing, and marketing aspect of inventing a new product.
constraints: limitations on the design, such as available funds, resources, or time. together, the criteria and constraints are referred to as the requirements for a successful solution, so you must work around your constraints and make sure to hit all of the important criteria.
tinkering: a branch of making that emphasizes creative, improvisational problem-solving. It centers on the open-ended design and construction of objects or installations, generally using both high- and low-tech. it is the first step in the experiential learning continuum.
CAD: the use of computer-based software to aid in design processes. CAD software is frequently used by different types of engineers and designers to create two-dimensional drawings or three-dimensional models. we used CAD like Onshape and Autodesk to make our sketches come to life.
customer survey: a method of collecting consumer feedback. it helps companies assess customer satisfaction, measure customer engagement, perform market research, and gauge expectations. we are using the feedback from our customer survey to help us out in the design process.
Reflection:
Step 2 of the final Capstone project was even more work than the last step, but it definitely helped me learn how to get through the next few steps of this final project. Throughout the past few weeks, I have learned a lot about the engineering and design process, and how to use CAD software and classification schemes to come up with possible designs for our prosthetic. Regarding the 6 C's, I excelled in two of them more than the others.
The first C I did well in was collaboration. There were a ton of assignments to complete during step 2, so my group and I collaborated with one another every day in order to get all of the work done on time. The second C I did well in was critical thinking. I did a ton of independent work during the past few weeks in order to get my team on track and complete more assignments. I experimented and learned a lot about using Fusion 360, which will be very helpful for us to use while we figure out 3D printing.
The first C I didn't do so well in, however, was communication. I feel as if our team could have communicated a little more regarding our designs and plans so that we were more prepared when we came to class everyday. Another category I wish I had been better in was conscientious learning. My group and I didn't manage our time very well during the past few weeks. We should've planned better and started thinking sooner about tinkering and how we were going to 3D print our designs. We will make sure to be much better for the next step of our Capstone project,