(What questions we've had; unresolved ideas; process; what isn't going well.)
Name of the game (working title)
Railway Nomads
Entombed (only if restricted to underground)
Format of game (PC, consoles, mobile?)
Console preferred, PC supported
Designed for gamepad, but can use keyboard but suboptimal
Style of gameplay/camera/controls (isometric top down, first person, third person?)
Isometric 2d stylised?
Twin-stick shooter movement / combat
Art direction & narrative design?
Horror survival, fear of the unknown
‘The Creeping Apocalypse’
It’s the players' fault
Pixel art
Specific mechanics (moment to moment gameplay & how jobs work)
Twin-stick shooter controls
Interact with collectible materials
Interact with objects to pick up, store, craft, and build things
Stats to manage & buildings/structures to create
Hunger, Temperature, Health, Train-cart health/corruption
Collect resources: wood, food, rock, metal
Equipment maintenance & train module maintenance
Tertiary gameplay loop reaches an end point; train breaks down, ‘final boss’ and you… win?