Survival Overview
Each Character will have two main stats: Health and Hunger.
Hunger
While within the LocalMap scene the Hunger stat will constantly tick down over time. Upon reaching zero the Hunger stat will no longer tick down, and the Health stat will instead begin to tick down.
The Hunger stat can be replenished if a Character interacts with a CookedFood item in their inventory. Doing so will restore 50% of their Hunger stat.
If left unattended it would take 15 minutes for the Hunger stat to drain entirely down from 100% to 0%.
Health & Death
Health will be a integer between 0 and 100. If the stat reaches 0 at any point during the LocalMap scene the Character will die and be unavailable until the Players move on to the WorldMap scene.
After a Character has died they will become available again after the Players have returned to the WorldMap scene then moved into a new LocalMap scene. The dead Character will spawn along with the other Characters as normal but will start with 50% Health.
Losing Health will occur in one of two ways:
Damage from a Hostile NPC succesfully attacking
Damage over time from having the Hunger stat at zero.