Crowd simulation based on Craig W. Reynolds' artificial life program.Â
Solo project
Development: 1 week
Genre: 2D simulation
Platforms: PC
Game Engine: Unity 2D
Language used: C#
Basic limited artificial intelligence setup based on the original boids movement rules (cohesion, avoidance, alignment).
Created different movement presets according to different types of crowds such as swarms of insects, flocks of birds, schools of fish, etc. (Game Feel)
Creation of a custom editor for flock behavior.