Cocoban follows Rooster in his quest to free lost chicks in space. In this sokoban game you use teleportes to place the cages in the right spot.
Group project (5)
Development: 2,5 months (2023)
Genre: 2D puzzle game, sokoban
Platforms: PC/Mobile
Game Engine: Godot
Language used: C#
Teleporter special feature & game universe design (in-game lore, teleporter rules)
Paper level design
Designed two levels, all levels get progressively more difficult and I designed an easy one and an intermediate one
Settings management:
Music and sound implementation
Localization (english and french)
Scoring system (steps, scoring, highscore management)
User Interface implementation, navigation (in editor and code)
User Experience, juiciness (scrolling background, coherent button placement and UI navigation)
Database system implementation managed with json files (non-functional in-game)
AI research (training ChatGPT how to create Sokoban levels with our special feature).
General bugfixing (quality assurance)
Want to give the game a try? PC build is available on itch.io. Mobile version not available for the public.