Using your lantern to light the path ahead, uncover the secrets behind the Lightmoor isles and the strange figures haunting them.Â
Group project (25)
Development: 2 months (2025)
Genre: 3D adventure game
Platforms: PC
Game Engine: Unreal
Language used: Blueprint
Collaborated with game designers and artists as a gameplay programmer to implement core mechanics.
Developed boat navigation and player interaction systems using Unreal Blueprints.
Handled game state logic (victory, respawn, game over) and contributed to overall code architecture.
Created the final cinematic sequence and managed dynamic lighting and fog effects on the boat.
Provided technical support on Perforce and Unreal workflows for non-programmer team members.
Participated in sprint planning and occasionally acted as gameplay programming spokesperson during team reviews.
Designed and implemented interactive objects and environment-based mechanics (e.g. air currents affecting movement).
Maintained gameplay quality through continuous bug fixing and iteration.
Want to give the game a try? PC version is available on itch.io.