Rush Hour is a reverse engineering of the game Rush by Two Tribes. As part of the assignment, I was tasked with reimagining the game, and I decided to incorporate a food-inspired concept.
Solo project
Development: 1 month (2023)
Genre: 3D puzzle game
Platforms: PC/Mobile
Game Engine: Unity
Language used: C#
Reimagining of an existing game concept
Designed two levelsÂ
Reverse-engineering of all the gameplay mechanics (cube movements, tiles' actions...)
User Interface
Asset creation with Probuilder (cube, teleporters, stoppers) and Photopea (tiles, user interface buttons)
Adjustable sound functionality
Creation of game environment with Unity's Asset Store's free assets
Use of Unity's tools for game juiciness including:
Animator and animations
Cinemachine's virtual cameras
Particles systems
Want to give the game a try? PC and mobile versions are available on itch.io.