Originally, I tried to scale the bottom jaw and sculpt out the top and bottom surfaces of the mesh to create the massive hole while keeping the side of the lower jaw mesh is still intact. However, it didn't really worked out as the mesh itself wasn't properly trimmed/sculpted out with the trim brush in Nomad Sculpt as, it can only trim certain parts of the mesh based on different type of trim brush (lasso, rectangular, ellipse, etc,.). I wasn't able to sculpted out/trim it to make the lower jaw mesh still intact while getting rid of the surface and back of the mesh to match the accurate bottom jaw of erythrosuchus skull. Luckily, I was able to complete the lower jaw by duplicating or rather mirroring the lower jaw mesh to complete the lower jaw mesh itself, I didn't properly align both the bottom jaw meshes as I referenced on how the lower jaw of actual prehistoric animal skulls such as prehistoric reptiles and dinosaurs don't always align when displayed in museums so I did the exact the same method but in a digital space.