Next, I deleted the faces to create the mouth/jaw and move the vertices to better match the skeletal reference to match the proportions of the animal jaw. However, I noticed that it had limited amount of faces which greatly affected on continuing modifying the mesh as if I add more edges to the mesh, it would make the mesh look more untidy and topology more complex than it really needs to be as, I want it to look more tidy and clear on how it outlines the anatomical features of the animal. The complexity of the topology makes it more harder for me to continue modelling as the mesh will stop letting me to insert vertices and makes the mesh look more crumbled after apply smoothing, this causes the mesh to be unusable and causes loading times to slow down the software due to high topology being applied. Eventually, I decided to stop using Maya as I wasn't really experienced on doing low poly in this software and there were limited tutorials that help Maya users to do low poly modelling. I decided to shift from Maya to Blender to try to create the low poly model of inostrancevia as fast as possible so I can create the base of the animal to complete the Permian diorama.