In Year 1, students are taught digital literacy and AI ethics to prepare them to use their devices responsibly. They are trained in Google Suite applications like Email, Drive, Docs, Slides, Sheets and Forms to support their learning. They also picked up 3D printing skills and prototyping using cardboard. There is a DRV design challenge that encourages the student to hone their 3D printing skills to create an all terrain vehicle that can transport medical supplies, water and food to survivors trapped in a disaster zone.
Innomakers learn to create a digital visual resume and a portfolio called i.PORT = My Portfolio.
The i.PORT crafts a narrative of learning, growth and achievement over time for our foundation students. It also empowers and authenticates the students' learning with projects, photos, competitions and other creative personal projects that they embark on.
Group discussion on understanding the unsers in the Empathy stage in Design Thinking
Architecture project created with 3D printing and cardboard modelling for the Year 2 Design Challenge
Using Design Thinking, Year 2 students will embark on authentic design challenges that focus on United Nations sustainable development goals like Sustainable cities and communities and Climate Action.
Through Design Thinking, students acquire creative and problem-solving skills and learn to be empathetic and adaptable - traits that will help them navigate a complex future with confidence. They will also learn how to use AI and the appropriate text prompts to generate new ideas and prototype their ideas visually.
They will apply the skill sets learned in Year 1 to the challenge deliverables, such as creating a 3D visualisation of their ideas, prototyping, and producing a video and a digital poster to explain their design process and solutions.
students also learn how to use Arduino (or other similar open-source platforms) to create interactive electronic prototypes, combining coding and circuitry in the process.
Learning Arduino enables students to bridge the gap between software and hardware, fostering skills in electronics, programming, and automation to create interactive, real-world projects. It simplifies prototyping, enables low-cost innovation, and encourages computational thinking, too.