Almost ten years after yWriter1 first saw the light of day, yWriter5 is
easily the most popular app in the Spacejock Software stable.
Every version of yWriter can import files from all
previous versions. The only exception is importing from yWriter1 - which was never released. Future versions will also be able to import projects from all older ones.
These images show the evolution of yWriter from version 1 to the latest
||yWriter1 was first put to work in 2000/01, and was never released to the
was basically a front-end for a collection of Word 'DOC' files, which
allowed me to keep my scenes in a list and open them (in Word) by
Unfortunately Word would often remain stuck in memory with no visible interface, and it was common to see 20+ zombie copies of Word in Task Manager. Like zombies they were hard to kill.
||yWriter2 was released in 2002, and I used it to write my second novel.
It only supported plain text scenes, and the most common request was for RTF support.|
yWriter2 project files consisted of a central project file plus a plain text file for each chapter. Scene text and all scene details were combined in these chapter files, which made adding new features all but impossible.
||Enter yWriter3, which I debugged and released during the writing of my
third novel. (Spot the trend here.)|
This version supported RTF files and added items and locations.
The project format involved creating distinct files for every piece of text in the program, which led to thousands of individual files for complex projects.
||yWriter4 marked the last version written in Visual Basic 6. It was
primarily written to tidy up the yWriter3 code, adjusting the interface and file
handling to make it easier to convert to Visual Basic 2005.|
Version 4 introduced a new file format, with a single project file and a separate RTF file per scene.
||yWriter5 was the culmination of months of intense coding and debugging.
Converting 60,000+ lines of code and ensuring everything still worked
was a huge task.|
In version 5 the file format consists of an XML project file (plain text, with a .yw5 extension) and a separate RTF file for each scene's content. The latter are stored in an RTF5 folder in the same location as the .yw5 file.