Log files.
Developer blog.
Current Data folder stats.
Textures and sprites.
988 .png Images in 18 Folders "reaching 1000 soon"
332 .Ogg Sounds in 17 Folders.
Engine logs
-v004.4.4.3 "new tricks incoming"
Decal rendering implemented detail maps possible now.
Decal textures added and listed.
Overlay call fixed and streamlined.
Basic Main Menu implemented.
Quicker MeM copy algorithm.
Faster QuickSort under implementation.
Fixed object collisions and basic frame animations.
Adding particle pins" blood, gore, sparks, smoke, gas, snow, rain, hell storm, fire, dust, mist"
B layer modifications to flood draw for 'spacial effects'
-v.003.4.4.2 "bugs bugs"
Basic Ai structure forming.
Path finding works.
ON action script list partially implamented.
More bloody objects added!!
Overlay textures such as "blood, flats, glass.. ect" can now be called on draw instead of needing a object.
^^ more free objects, more speed, less render overhead..
Z fixed bug fixed, "10% to 20% speed gained" "no more false draw calls, less wasted cycles"
TODO:
-fix animation
add "frob" code
Post screen hyper buffer now using gpu MEM
^^great for manipulating the onscreen contents in layers while doing other stuff too.
-v.003.4.3.0
New version format 1X.2X.3X.4X 1graphics, 2game, 3network, 4sound
Map size increased vastly
Map Divided into Sectors.
Sector handler implemented.
Item Object list updated.
Various optimizations done.
Basic Ai structure beginning.
-v0.003
Back buffer mods added
Animation, Sprite Check and new Table added.
33% Speed Gained
-V0.0027
New Faster Tables Built
New Tables Implemented.
-V0.0024
Lighting Fixed
Speed Gained
-V0.0023
Sky fixed.
Weapons overlay loading done.
-v0.0022
Weapons overlay and animation.
-v0.002
Jumping and crouching.
Auto slide cover system.
-v0.001 - major rev of all code
Strafe added
Further binding of controls implamented. ^_^
Col events are now used with sprites. "bump... bounce" energy must go somewhere XD
-v0.0009
Layered Parallaxing sky added
-v0.00081
map size increased from 16x16 to 128x128
Spite Animation code added.
-v0.0006
Wall shading added
32 texture and WLL limits dropped.
-v0.0005
Controls fixed
-v0.0004
Sprites added to wall buffer.
-v0.0003
Map drawn
-v0.0002
Map and Sorting works.
-v0.0001
Camera object created.
Texture memory allocated
Game Resources logs
So after picking apart the following classic works.
Doom 2 "ID"
Descent 1 & 2. "Interplay"
Duke Nukem 3D "3D Realms"
Eradicator
Rise of the Triad "Apogee"
Hexen
Heretic
Strife
Blood
Blakestone
brutaldoom mod
neodoom mod
action doom mod
Taking any fitting or needed sprites or sounds.
I then head off to several sprite websites.
And took droves of unmarked sheets for inspiration.
After that I had to convert.. modify.. resize... clean up and even draw my own sprites, menu's effects ect...