Welcome to my writing portfolio. My name is Tom Jubert, and I'm an award-nominated narrative designer.

My recently released games include The Swapper and The Talos Principle, but I'm also known for working on FTL, the in-car dialogue in Driver: San Francisco, and directing narrative on all three entries in the critically acclaimed Penumbra series.

Over the last seven years I have been shortlisted for Best Video Game Script at the Writers' Guild Awards,
selected for Develop and Forbes' "30 Under 30" lists, stepped onto the IGF Awards stage and been interviewed in renowned industry publications like Gamespot, Develop and Rock, Paper, Shotgun. I'm represented professionally by Sidelines, a world-leading agency representing games writers.

Fancy discussing a project, asking about games writing in general, or just having a natter? Why not get in touch?

"One of the most emotional and thought-provoking stories I've experienced in quite some time[...] Very few puzzle games have ever managed to marry impeccable challenges with a mature storytelling quite like this."

You can find a collection of the latest reviews of my work here.

Recently I have mostly been...

...tidying things up on The Talos Principle
...and beginning pre-production work on two all new titles

Boring Stuff

Site last updated: 29th January 2015

Some other ways to keep up with my movements are Twitter, LinkedIn and via my blog.

I work according to the contractual and rates guidelines set out by the British Writers' Guild of Great Britain. Precise rates are relative to circumstances.

'Fear not! I will inspire you all by charging blindly on!' - Minsc, Baldur's Gate, 1998