Welcome to my writing website. My name is Tom Jubert, and I'm a freelance narrative designer and games developer. My credits include SubnauticaThe Talos Principle, FTL, The Swapper, and the Penumbra series.

I've been making games since 2006, and I've worked on more than 30 different projects. In that time I've been 
selected for Develop and Forbes' "30 Under 30" lists, brought home an IGF and been interviewed in renowned industry publications like Gamespot, Develop and Rock, Paper, Shotgun.

Want to discuss a project, ask about games writing in general, or just having a natter? Why not get in touch?

"Subnautica is a template for what open-world survival games should strive to be. It’s fantastical, fresh, and frightening from surface to seabed, with a story that kept on surprising me and a cast of sea monsters that quite literally haunted my dreams. It’s a testament to how enticing those secrets are that I’m willing to face my fears and plunge my submersible into the darkest corners of its unforgiving ocean again and again."
 - IGN

You can find a collection of the latest reviews of my work here.

Recently I have mostly been...

...starting work on the Subnautica Expansion!
...and developing some simple simulation prototypes in Twine!

Boring Stuff

Site last updated: 25th February 2018

Some other ways to keep up with my movements are Twitter, LinkedIn and via my blog.

I work according to the contractual and rates guidelines set out by the British Writers' Guild of Great Britain; and I fight for creatives' rights to a share of the profits of their labour.

'Fear not! I will inspire you all by charging blindly on!' - Minsc, Baldur's Gate, 1998